CrystalSpace

Public API Reference

CS::RenderManager::ShaderSetup< RenderTree, LayerConfigType > Class Template Reference

Default shader setup functor. More...

#include <csplugincommon/rendermanager/shadersetup.h>

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Detailed Description

template<typename RenderTree, typename LayerConfigType>
class CS::RenderManager::ShaderSetup< RenderTree, LayerConfigType >

Default shader setup functor.

Setup per mesh & layer shader arrays for each node. Assumes that the contextLocalId in each mesh is set.

Typically used through SetupStandardShader().

Definition at line 48 of file shadersetup.h.


The documentation for this class was generated from the following file:

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