CrystalSpace

Public API Reference

CS::RenderManager::SingleRenderLayer Member List

This is the complete list of members for CS::RenderManager::SingleRenderLayer, including all inherited members.
AddShaderType(csStringID shaderType)CS::RenderManager::SingleRenderLayer [inline]
GetDefaultShader(size_t layer) const CS::RenderManager::SingleRenderLayer [inline]
GetLayerCount() const CS::RenderManager::SingleRenderLayer [inline]
GetMaxLightNum(size_t layer) const CS::RenderManager::SingleRenderLayer [inline]
GetMaxLightPasses(size_t layer) const CS::RenderManager::SingleRenderLayer [inline]
GetShaderTypes(size_t layer, size_t &num) const CS::RenderManager::SingleRenderLayer [inline]
GetStaticLightsSettings()CS::RenderManager::SingleRenderLayer [inline]
GetStaticLightsSettings() const CS::RenderManager::SingleRenderLayer [inline]
GetSVContext(size_t layer) const CS::RenderManager::SingleRenderLayer [inline]
IsAmbientLayer(size_t layer) const CS::RenderManager::SingleRenderLayer [inline]
SetAmbient(bool isAmbient)CS::RenderManager::SingleRenderLayer [inline]
SetDefaultShader(iShader *defaultShader)CS::RenderManager::SingleRenderLayer [inline]
SetMaxLightPasses(size_t maxLightPasses)CS::RenderManager::SingleRenderLayer [inline]
SetMaxLights(size_t maxLights)CS::RenderManager::SingleRenderLayer [inline]
SetShaderTypes(const csStringID *shaderTypes, size_t numTypes)CS::RenderManager::SingleRenderLayer [inline]
SetSVContext(iShaderVariableContext *svContext)CS::RenderManager::SingleRenderLayer [inline]
SingleRenderLayer(iShader *defaultShader=0, size_t maxLightPasses=3, size_t maxLights=~0)CS::RenderManager::SingleRenderLayer [inline]
SingleRenderLayer(const csStringID shaderType, iShader *defaultShader=0, size_t maxLightPasses=3, size_t maxLights=~0)CS::RenderManager::SingleRenderLayer [inline]
SingleRenderLayer(const csStringID *shaderTypes, size_t numTypes, iShader *defaultShader=0, size_t maxLightPasses=3, size_t maxLights=~0)CS::RenderManager::SingleRenderLayer [inline]

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