# csIntersect2 Class Reference [Geometry utilities]

Some functions to perform various intersection calculations with 2D line segments. More...

`#include <csgeom/math2d.h>`

List of all members.

## Static Public Member Functions

static bool LineLine (const csSegment2 &a, const csSegment2 &b, csVector2 &isect)
Compute the intersection of 2D lines.
static bool PlanePlane (const csPlane2 &p1, const csPlane2 &p2, csVector2 &isect)
Intersect 2 planes to get the point that is part of all two planes.
static bool PlanePolygon (const csPlane2 &plane, csPoly2D *poly, csSegment2 &segment)
Intersect a plane with a 2D polygon and return the line segment corresponding with this intersection.
static bool SegmentBox (csSegment2 &segment, const csBox2 &box)
Intersect segment with an axis aligned bounding box.
static bool SegmentLine (const csSegment2 &a, const csSegment2 &b, csVector2 &isect, float &dist)
Compute the intersection of a 2D segment and a line.
static bool SegmentPlane (const csSegment2 &uv, const csPlane2 &p, csVector2 &isect, float &dist)
Intersect a 2D segment with a plane.
static bool SegmentPlane (const csVector2 &u, const csVector2 &v, const csPlane2 &p, csVector2 &isect, float &dist)
Intersect a 2D segment with a plane.
static void SegmentPlaneNoTest (const csSegment2 &uv, const csPlane2 &p, csVector2 &isect, float &dist)
Return the intersection point.
static void SegmentPlaneNoTest (const csVector2 &u, const csVector2 &v, const csPlane2 &p, csVector2 &isect, float &dist)
Return the intersection point.
static bool SegmentSegment (const csSegment2 &a, const csSegment2 &b, csVector2 &isect, float &dist)
Compute the intersection of the 2D segments.

## Detailed Description

Some functions to perform various intersection calculations with 2D line segments.

This is a static class and contains only static member functions.

Definition at line 157 of file math2d.h.

## Member Function Documentation

 static bool csIntersect2::LineLine ( const csSegment2 & a, const csSegment2 & b, csVector2 & isect ) ` [static]`

Compute the intersection of 2D lines.

Returns:
true if they intersect, with the intersection point returned in isect.
 static bool csIntersect2::PlanePlane ( const csPlane2 & p1, const csPlane2 & p2, csVector2 & isect ) ` [static]`

Intersect 2 planes to get the point that is part of all two planes.

Returns:
true if there is a single point that fits. If the planes are parallel, then it will return false.
 static bool csIntersect2::PlanePolygon ( const csPlane2 & plane, csPoly2D * poly, csSegment2 & segment ) ` [static]`

Intersect a plane with a 2D polygon and return the line segment corresponding with this intersection.

Returns:
true if there is an intersection. If false then 'segment' will not be valid.
 static bool csIntersect2::SegmentBox ( csSegment2 & segment, const csBox2 & box ) ` [static]`

Intersect segment with an axis aligned bounding box.

Returns:
true if there is any intersection and then updates the segment to reflect the intersection. If there is no intersection the segment isn't updated.
 static bool csIntersect2::SegmentLine ( const csSegment2 & a, const csSegment2 & b, csVector2 & isect, float & dist ) ` [static]`

Compute the intersection of a 2D segment and a line.

Returns:
true if they intersect, with the intersection point returned in isect, and the distance from a1 of the intersection in dist.
 static bool csIntersect2::SegmentPlane ( const csSegment2 & uv, const csPlane2 & p, csVector2 & isect, float & dist ) ` [inline, static]`

Intersect a 2D segment with a plane.

Returns:
true if there is an intersection, with the intersection point returned in isect. The distance from u to the intersection point is returned in dist. The distance that is returned is a normalized distance with respect to the given input vector. i.e. a distance of 0.5 means that the intersection point is halfway u and v.

Definition at line 224 of file math2d.h.

 static bool csIntersect2::SegmentPlane ( const csVector2 & u, const csVector2 & v, const csPlane2 & p, csVector2 & isect, float & dist ) ` [static]`

Intersect a 2D segment with a plane.

Returns:
true if there is an intersection, with the intersection point returned in isect. The distance from u to the intersection point is returned in dist. The distance that is returned is a normalized distance with respect to the given input vector. i.e. a distance of 0.5 means that the intersection point is halfway u and v.
 static void csIntersect2::SegmentPlaneNoTest ( const csSegment2 & uv, const csPlane2 & p, csVector2 & isect, float & dist ) ` [inline, static]`

Return the intersection point.

This version does not test if there really is an intersection. It just assumes there is one.

Definition at line 251 of file math2d.h.

 static void csIntersect2::SegmentPlaneNoTest ( const csVector2 & u, const csVector2 & v, const csPlane2 & p, csVector2 & isect, float & dist ) ` [inline, static]`

Return the intersection point.

This version does not test if there really is an intersection. It just assumes there is one.

Definition at line 237 of file math2d.h.

 static bool csIntersect2::SegmentSegment ( const csSegment2 & a, const csSegment2 & b, csVector2 & isect, float & dist ) ` [static]`

Compute the intersection of the 2D segments.

Returns:
true if they intersect, with the intersection point returned in isect, and the distance from a1 of the intersection in dist.

The documentation for this class was generated from the following file:

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