CrystalSpace

Public API Reference

csPath Member List

This is the complete list of members for csPath, including all inherited members.
AddNameChangeListener(iObjectNameChangeListener *listener)csObject [virtual]
AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)scfImplementation< csObject > [inline, virtual]
CalculateAtTime(float time)csPath [inline, virtual]
ChildrencsObject [protected]
csidcsObject [protected]
csObject(iBase *pParent=0)csObject
csObject(csObject &o)csObject
csPath(int p)csPath [inline]
DecRef()scfImplementation< csObject > [inline, virtual]
FireNameChangeListeners(const char *oldname, const char *newname)csObject [protected]
GetChild(int iInterfaceID, int iVersion, const char *Name, bool FirstName) const csObject [virtual]
GetChild(const char *Name) const csObject [virtual]
GetChild(int iInterfaceID, int iVersion, const char *Name=0) const csObject [virtual]
GetCurrentIndex()csPath [inline, virtual]
GetDimensionValue(int dim, int idx) const csPath [inline]
GetDimensionValues(int dim) const csPath [inline]
GetForwardVector(int idx, csVector3 &v)csPath [inline, virtual]
GetID() const csObject [virtual]
GetInterfaceMetadata()scfImplementation< csObject > [inline, virtual]
GetInternalRefCount() const CS::Utility::InternalRefCount [inline]
GetInterpolatedForward(csVector3 &pos)csPath [inline, virtual]
GetInterpolatedPosition(csVector3 &pos)csPath [inline, virtual]
GetInterpolatedUp(csVector3 &pos)csPath [inline, virtual]
GetIterator()csObject [virtual]
GetName() const csObject [virtual]
GetObjectParent() const csObject [virtual]
GetPositionVector(int idx, csVector3 &v)csPath [inline, virtual]
GetRefCount()scfImplementation< csObject > [inline, virtual]
GetTime(int idx)csPath [inline, virtual]
GetTimes() const csPath [inline]
GetUpVector(int idx, csVector3 &v)csPath [inline, virtual]
IncRef()scfImplementation< csObject > [inline, virtual]
InitializeObject()csObject [protected]
InsertPoint(int idx)csPath [inline]
InternalDecRef()CS::Utility::InternalRefCount [inline]
InternalIncRef()CS::Utility::InternalRefCount [inline]
InternalRefCount()CS::Utility::InternalRefCount [inline]
Length()csPath [inline, virtual]
listenerscsObject [protected]
NamecsObject [protected]
ObjAdd(iObject *obj)csObject [virtual]
scfImplementation1< csObject, iObject >::ObjAdd(iObject *obj)=0iObject [pure virtual]
ObjAddChildren(iObject *Parent)csObject [virtual]
scfImplementation1< csObject, iObject >::ObjAddChildren(iObject *Parent)=0iObject [pure virtual]
scfImplementation1< csObject, iObject >::ObjReleaseOld(iObject *obj)=0iObject [pure virtual]
ObjRemove(iObject *obj)csObject [virtual]
scfImplementation1< csObject, iObject >::ObjRemove(iObject *obj)=0iObject [pure virtual]
ObjRemoveAll()csObject [virtual]
operator=(const scfImplementation &)scfImplementation< csObject > [inline]
ParentObjectcsObject [protected]
QueryObject()csPath [inline, virtual]
RemoveNameChangeListener(iObjectNameChangeListener *listener)csObject [virtual]
RemovePoint(int idx)csPath [inline]
RemoveRefOwner(void **ref_owner)scfImplementation< csObject > [inline, virtual]
scfImplementation(csObject *object, iBase *parent=0)scfImplementation< csObject > [inline]
scfImplementation(const scfImplementation &)scfImplementation< csObject > [inline]
SetForwardVector(int idx, const csVector3 &v)csPath [inline, virtual]
SetForwardVectors(csVector3 *v)csPath [inline, virtual]
SetName(const char *iName)csObject [virtual]
SetObjectParent(iObject *)csObject [virtual]
scfImplementation1< csObject, iObject >::SetObjectParent(iObject *obj)=0iObject [pure virtual]
SetPositionVector(int idx, const csVector3 &v)csPath [inline, virtual]
SetPositionVectors(csVector3 *v)csPath [inline, virtual]
SetTime(int idx, float t)csPath [inline, virtual]
SetTimes(float const *t)csPath [inline]
Setup(int p)csPath [inline]
SetUpVector(int idx, const csVector3 &v)csPath [inline, virtual]
SetUpVectors(csVector3 *v)csPath [inline, virtual]
~csObject()csObject [virtual]
~csPath()csPath [inline, virtual]
~iBase()iBase [inline, protected, virtual]

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