CrystalSpace

Public API Reference

csProcTexture Member List

This is the complete list of members for csProcTexture, including all inherited members.
AddNameChangeListener(iObjectNameChangeListener *listener)csObject [virtual]
AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)scfImplementation< csObject > [inline, virtual]
Animate(csTicks current_time)=0csProcTexture [pure virtual]
ChildrencsObject [protected]
Clone() const csProcTexture [protected, virtual]
CreateTexture(iObjectRegistry *object_reg)csProcTexture [protected, virtual]
csidcsObject [protected]
csObject(iBase *pParent=0)csObject
csObject(csObject &o)csObject
DecRef()scfImplementation< csObject > [inline, virtual]
DisableAutoUpdate()csProcTexture [inline]
FireNameChangeListeners(const char *oldname, const char *newname)csObject [protected]
GetAlwaysAnimate() const csProcTexture [protected, virtual]
GetChild(int iInterfaceID, int iVersion, const char *Name, bool FirstName) const csObject [virtual]
GetChild(const char *Name) const csObject [virtual]
GetChild(int iInterfaceID, int iVersion, const char *Name=0) const csObject [virtual]
GetDimension(int &w, int &h) const csProcTexture [inline, virtual]
GetFactory()csProcTexture [protected, virtual]
GetFlags() const csProcTexture [protected, virtual]
GetID() const csObject [virtual]
GetImageFile()csProcTexture [protected, virtual]
GetInterfaceMetadata()scfImplementation< csObject > [inline, virtual]
GetInternalRefCount() const CS::Utility::InternalRefCount [inline]
GetIterator()csObject [virtual]
GetKeyColor(int &red, int &green, int &blue) const csProcTexture [protected, virtual]
GetName() const csObject [virtual]
GetObjectParent() const csObject [virtual]
GetRefCount()scfImplementation< csObject > [inline, virtual]
GetTextureClass()csProcTexture [protected, virtual]
GetTextureHandle()csProcTexture [protected, virtual]
GetTextureWrapper()csProcTexture [inline]
GetUseCallback() const csProcTexture [protected, virtual]
IncRef()scfImplementation< csObject > [inline, virtual]
Initialize(iObjectRegistry *object_reg)csProcTexture [virtual]
Initialize(iObjectRegistry *object_reg, iEngine *engine, iTextureManager *txtmgr, const char *name)csProcTexture
InitializeObject()csObject [protected]
InternalDecRef()CS::Utility::InternalRefCount [inline]
InternalIncRef()CS::Utility::InternalRefCount [inline]
InternalRefCount()CS::Utility::InternalRefCount [inline]
IsVisitRequired() const csProcTexture [protected, virtual]
KeepImage() const csProcTexture [protected, virtual]
listenerscsObject [protected]
NamecsObject [protected]
ObjAdd(iObject *obj)csObject [virtual]
scfImplementation1< csObject, iObject >::ObjAdd(iObject *obj)=0iObject [pure virtual]
ObjAddChildren(iObject *Parent)csObject [virtual]
scfImplementation1< csObject, iObject >::ObjAddChildren(iObject *Parent)=0iObject [pure virtual]
scfImplementation1< csObject, iObject >::ObjReleaseOld(iObject *obj)=0iObject [pure virtual]
ObjRemove(iObject *obj)csObject [virtual]
scfImplementation1< csObject, iObject >::ObjRemove(iObject *obj)=0iObject [pure virtual]
ObjRemoveAll()csObject [virtual]
operator=(const scfImplementation &)scfImplementation< csObject > [inline]
ParentObjectcsObject [protected]
PrepareAnim()csProcTexture [virtual]
QueryObject()csProcTexture [protected, virtual]
Register(iTextureManager *txtmng)csProcTexture [protected, virtual]
RemoveNameChangeListener(iObjectNameChangeListener *listener)csObject [virtual]
RemoveRefOwner(void **ref_owner)scfImplementation< csObject > [inline, virtual]
scfImplementation(csObject *object, iBase *parent=0)scfImplementation< csObject > [inline]
scfImplementation(const scfImplementation &)scfImplementation< csObject > [inline]
SelfDestruct()csProcTexture [virtual]
SetAlwaysAnimate(bool enable)csProcTexture [protected, virtual]
SetFlags(int flags)csProcTexture [protected, virtual]
SetImageFile(iImage *Image)csProcTexture [protected, virtual]
SetKeepImage(bool k)csProcTexture [protected, virtual]
SetKeyColor(int red, int green, int blue)csProcTexture [inline, virtual]
SetName(const char *iName)csObject [virtual]
SetObjectParent(iObject *)csObject [virtual]
scfImplementation1< csObject, iObject >::SetObjectParent(iObject *obj)=0iObject [pure virtual]
SetTextureClass(const char *className)csProcTexture [protected, virtual]
SetTextureHandle(iTextureHandle *tex)csProcTexture [protected, virtual]
SetUseCallback(iTextureCallback *callback)csProcTexture [protected, virtual]
Visit()csProcTexture [protected, virtual]
~csObject()csObject [virtual]
~iBase()iBase [inline, protected, virtual]

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