CrystalSpace

Public API Reference

csVector3 Member List

This is the complete list of members for csVector3, including all inherited members.
Cross(const csVector3 &px, const csVector3 &py)csVector3 [inline]
csVector3()csVector3 [inline]
csVector3(float m)csVector3 [inline]
csVector3(float ix, float iy, float iz=0)csVector3 [inline]
csVector3(const csVector3 &v)csVector3 [inline]
csVector3(const csDVector3 &)csVector3
Description() const csVector3
DominantAxis() const csVector3 [inline]
Get(float *v) const csVector3 [inline]
InverseNorm() const csVector3 [inline]
IsZero(float precision=SMALL_EPSILON) const csVector3 [inline]
mcsVector3
Norm() const csVector3 [inline]
Norm(const csVector3 &v)csVector3 [inline, static]
Normalize()csVector3 [inline]
operator!=(const csVector3 &v1, const csVector3 &v2)csVector3 [friend]
operator%(const csVector3 &v1, const csVector3 &v2)csVector3 [friend]
operator*(const csVector3 &v1, const csVector3 &v2)csVector3 [friend]
operator*(const csVector3 &v, float f)csVector3 [friend]
operator*(float f, const csVector3 &v)csVector3 [friend]
operator*(const csVector3 &v, double f)csVector3 [friend]
operator*(double f, const csVector3 &v)csVector3 [friend]
operator*(const csVector3 &v, int f)csVector3 [friend]
operator*(int f, const csVector3 &v)csVector3 [friend]
operator*=(float f)csVector3 [inline]
operator+(const csVector3 &v1, const csVector3 &v2)csVector3 [friend]
operator+(const csDVector3 &v1, const csVector3 &v2)csVector3 [friend]
operator+(const csVector3 &v1, const csDVector3 &v2)csVector3 [friend]
operator+() const csVector3 [inline]
operator+=(const csVector3 &v)csVector3 [inline]
operator-(const csVector3 &v1, const csVector3 &v2)csVector3 [friend]
operator-(const csVector3 &v1, const csDVector3 &v2)csVector3 [friend]
operator-(const csDVector3 &v1, const csVector3 &v2)csVector3 [friend]
operator-() const csVector3 [inline]
operator-=(const csVector3 &v)csVector3 [inline]
operator/(const csVector3 &v, float f)csVector3 [friend]
operator/(const csVector3 &v, double f)csVector3 [friend]
operator/(const csVector3 &v, int f)csVector3 [friend]
operator/=(float f)csVector3 [inline]
operator<(const csVector3 &v, float f)csVector3 [friend]
operator<<(const csVector3 &v1, const csVector3 &v2)csVector3 [friend]
operator==(const csVector3 &v1, const csVector3 &v2)csVector3 [friend]
operator>(float f, const csVector3 &v)csVector3 [friend]
operator>>(const csVector3 &v1, const csVector3 &v2)csVector3 [friend]
operator[](size_t n) const csVector3 [inline]
operator[](size_t n)csVector3 [inline]
Set(float sx, float sy, float sz)csVector3 [inline]
Set(csVector3 const &v)csVector3 [inline]
Set(float const *v)csVector3 [inline]
Set(float v)csVector3 [inline]
SquaredNorm() const csVector3 [inline]
Unit() const csVector3 [inline]
Unit(const csVector3 &v)csVector3 [inline, static]
UnitAxisClamped() const csVector3 [inline]
xcsVector3
ycsVector3
zcsVector3

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