CrystalSpace

Public API Reference

csView Member List

This is the complete list of members for csView, including all inherited members.
AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)scfImplementation< csView > [inline, virtual]
AddViewVertex(int x, int y)csView [virtual]
ClearView()csView [virtual]
csView(iEngine *iEngine, iGraphics3D *ig3d)csView
DecRef()scfImplementation< csView > [inline, virtual]
Draw(iMeshWrapper *mesh=0)csView [virtual]
DrawBackground(iGraphics3D *g3d)csView [virtual]
GetBackgroundColor() const csView [virtual]
GetBackgroundTexture(int &sx, int &sy, int &sw, int &sh, int &tx, int &ty, int &tw, int &th, uint8 &alpha, bool &tiled) const csView [virtual]
GetCamera()csView [virtual]
GetClipper()csView [virtual]
GetContext()csView [virtual]
GetCustomMatrixCamera()csView [virtual]
GetEngine()csView [virtual]
GetHeight() const csView [inline, virtual]
GetInterfaceMetadata()scfImplementation< csView > [inline, virtual]
GetMeshFilter()csView [inline, virtual]
GetPerspectiveCamera()csView [virtual]
GetRefCount()scfImplementation< csView > [inline, virtual]
GetWidth() const csView [inline, virtual]
IncRef()scfImplementation< csView > [inline, virtual]
InvProject(const csVector2 &p, float z) const csView [virtual]
NormalizedToScreen(const csVector2 &pos)csView [inline, virtual]
operator=(const scfImplementation &)scfImplementation< csView > [inline]
Project(const csVector3 &v) const csView [virtual]
QueryInterface(scfInterfaceID id, scfInterfaceVersion version)scfImplementation1< csView, iView > [inline, virtual]
RemoveRefOwner(void **ref_owner)scfImplementation< csView > [inline, virtual]
RestrictClipperToScreen()csView [virtual]
scfImplementation(csView *object, iBase *parent=0)scfImplementation< csView > [inline]
scfImplementation(const scfImplementation &)scfImplementation< csView > [inline]
ScreenToNormalized(const csVector2 &pos)csView [inline, virtual]
SetAutoResize(bool state)csView [inline, virtual]
SetBackgroundColor(csColor4 *color)csView [virtual]
SetBackgroundTexture(iTextureHandle *texture, int sx, int sy, int sw, int sh, int tx, int ty, int tw, int th, uint8 alpha, bool tiled)csView [virtual]
SetCamera(iCamera *c)csView [virtual]
SetContext(iGraphics3D *ig3d)csView [virtual]
SetCustomMatrixCamera(iCustomMatrixCamera *c)csView [virtual]
SetEngine(iEngine *e)csView [virtual]
SetHeight(int h)csView [inline, virtual]
SetPerspectiveCamera(iPerspectiveCamera *c)csView [virtual]
SetRectangle(int x, int y, int w, int h, bool restrictToScreen=true)csView [virtual]
SetWidth(int w)csView [inline, virtual]
UpdateClipper()csView [virtual]
~csView()csView [virtual]
~iBase()iBase [inline, protected, virtual]

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