iengine/collection.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2008 by Jorrit Tyberghein and Michael Gist 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __IENGINE_COLLECTION_H__ 00020 #define __IENGINE_COLLECTION_H__ 00021 00026 #include "iutil/array.h" 00027 #include "csutil/scf.h" 00028 00029 struct iCameraPosition; 00030 struct iMaterialWrapper; 00031 struct iMeshWrapper; 00032 struct iMeshFactoryWrapper; 00033 struct iLightFactory; 00034 struct iObject; 00035 struct iSector; 00036 struct iTextureWrapper; 00037 struct iShader; 00038 00044 struct iCollection : public virtual iBase 00045 { 00046 SCF_INTERFACE(iCollection, 1,0,0); 00047 00051 virtual iObject *QueryObject() = 0; 00052 00056 virtual void Add(iObject *obj) = 0; 00057 00061 virtual void Remove(iObject *obj) = 0; 00062 00066 virtual void ReleaseAllObjects(bool debug = false) = 0; 00067 00071 virtual bool IsParentOf(iObject* obj) = 0; 00072 00077 virtual iSector* FindSector(const char *name) = 0; 00078 00083 virtual iMeshWrapper* FindMeshObject(const char *name) = 0; 00084 00089 virtual iMeshFactoryWrapper* FindMeshFactory (const char *name) = 0; 00090 00095 virtual iLightFactory* FindLightFactory (const char *name) = 0; 00096 00101 virtual iTextureWrapper* FindTexture(const char *name) = 0; 00102 00107 virtual iMaterialWrapper* FindMaterial(const char *name) = 0; 00108 00113 virtual iShader* FindShader(const char *name) = 0; 00114 00119 virtual iCameraPosition* FindCameraPosition(const char *name) = 0; 00120 }; 00121 00125 struct iCollectionArray : public iArrayReadOnly<csRef<iCollection> > 00126 { 00127 SCF_IARRAYREADONLY_INTERFACE (iCollectionArray); 00128 }; 00129 00130 #endif // __IENGINE_COLLECTION_H__
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