csgeom/path.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2001 by Jorrit Tyberghein 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_PATH_H__ 00020 #define __CS_PATH_H__ 00021 00022 00030 #include "csextern.h" 00031 00032 #include "csgeom/spline.h" 00033 #include "csgeom/vector3.h" 00034 #include "csutil/scf_implementation.h" 00035 #include "csutil/csobject.h" 00036 00037 #include "igeom/path.h" 00038 00045 class csPath : public scfImplementationExt1<csPath, csObject, iPath> 00046 { 00047 protected: 00048 csCatmullRomSpline spline; 00049 00050 private: 00051 void SetVectorAsDimensionValues (int dim, csVector3* v) 00052 { 00053 int i; 00054 int N = spline.GetPointCount(); 00055 float* x, * y, * z; 00056 x = new float [N]; 00057 y = new float [N]; 00058 z = new float [N]; 00059 for (i = 0 ; i < N ; i++) 00060 { 00061 x[i] = v[i].x; 00062 y[i] = v[i].y; 00063 z[i] = v[i].z; 00064 } 00065 spline.SetDimensionValues (dim+0, x); 00066 spline.SetDimensionValues (dim+1, y); 00067 spline.SetDimensionValues (dim+2, z); 00068 delete[] x; 00069 delete[] y; 00070 delete[] z; 00071 } 00072 00073 public: 00074 00076 csPath (int p) : scfImplementationType(this), spline (9, p) {}; 00077 00079 void Setup (int p) { spline.Setup (9, p); } 00080 00082 virtual ~csPath () 00083 { } 00084 00086 virtual int Length () 00087 { 00088 return spline.GetPointCount(); 00089 } 00090 00091 // Get the iObject for this path. 00092 virtual iObject* QueryObject () 00093 { 00094 return this; 00095 } 00096 00098 virtual void CalculateAtTime (float time) 00099 { 00100 spline.Calculate (time); 00101 } 00102 00104 virtual int GetCurrentIndex () 00105 { 00106 return spline.GetCurrentIndex(); 00107 } 00109 virtual float GetTime (int idx) 00110 { 00111 return spline.GetTimeValue(idx); 00112 } 00113 00115 virtual void SetTime (int idx, float t) 00116 { 00117 spline.SetTimeValue(idx,t); 00118 } 00119 00126 void SetTimes (float const* t) 00127 { 00128 spline.SetTimeValues(t); 00129 } 00130 00132 float const* GetTimes () const 00133 { 00134 return spline.GetTimeValues(); 00135 } 00136 00138 virtual void SetPositionVectors (csVector3* v) 00139 { 00140 SetVectorAsDimensionValues (0, v); 00141 } 00143 virtual void SetUpVectors (csVector3* v) 00144 { 00145 SetVectorAsDimensionValues (3, v); 00146 } 00148 virtual void SetForwardVectors (csVector3* v) 00149 { 00150 SetVectorAsDimensionValues (6, v); 00151 } 00153 virtual void SetPositionVector (int idx, const csVector3& v) 00154 { 00155 spline.SetDimensionValue (0, idx, v.x); 00156 spline.SetDimensionValue (1, idx, v.y); 00157 spline.SetDimensionValue (2, idx, v.z); 00158 } 00160 virtual void SetUpVector (int idx, const csVector3& v) 00161 { 00162 spline.SetDimensionValue (3, idx, v.x); 00163 spline.SetDimensionValue (4, idx, v.y); 00164 spline.SetDimensionValue (5, idx, v.z); 00165 } 00167 virtual void SetForwardVector (int idx, const csVector3& v) 00168 { 00169 spline.SetDimensionValue (6, idx, v.x); 00170 spline.SetDimensionValue (7, idx, v.y); 00171 spline.SetDimensionValue (8, idx, v.z); 00172 } 00174 virtual void GetPositionVector (int idx, csVector3& v) 00175 { 00176 v.x = spline.GetDimensionValue (0, idx); 00177 v.y = spline.GetDimensionValue (1, idx); 00178 v.z = spline.GetDimensionValue (2, idx); 00179 } 00181 virtual void GetUpVector (int idx, csVector3& v) 00182 { 00183 v.x = spline.GetDimensionValue (3, idx); 00184 v.y = spline.GetDimensionValue (4, idx); 00185 v.z = spline.GetDimensionValue (5, idx); 00186 } 00188 virtual void GetForwardVector (int idx, csVector3& v) 00189 { 00190 v.x = spline.GetDimensionValue (6, idx); 00191 v.y = spline.GetDimensionValue (7, idx); 00192 v.z = spline.GetDimensionValue (8, idx); 00193 } 00194 00196 virtual void GetInterpolatedPosition (csVector3& pos) 00197 { 00198 pos.x = spline.GetInterpolatedDimension (0); 00199 pos.y = spline.GetInterpolatedDimension (1); 00200 pos.z = spline.GetInterpolatedDimension (2); 00201 } 00203 virtual void GetInterpolatedUp (csVector3& pos) 00204 { 00205 pos.x = spline.GetInterpolatedDimension (3); 00206 pos.y = spline.GetInterpolatedDimension (4); 00207 pos.z = spline.GetInterpolatedDimension (5); 00208 } 00210 virtual void GetInterpolatedForward (csVector3& pos) 00211 { 00212 pos.x = spline.GetInterpolatedDimension (6); 00213 pos.y = spline.GetInterpolatedDimension (7); 00214 pos.z = spline.GetInterpolatedDimension (8); 00215 } 00217 float const* GetDimensionValues (int dim) const 00218 { 00219 return spline.GetDimensionValues(dim); 00220 } 00222 float GetDimensionValue (int dim, int idx) const 00223 { 00224 return spline.GetDimensionValue(dim, idx); 00225 } 00230 void InsertPoint (int idx) 00231 { 00232 spline.InsertPoint(idx); 00233 } 00235 void RemovePoint (int idx) 00236 { 00237 spline.RemovePoint(idx); 00238 } 00239 }; 00240 00243 #endif // __CS_PATH_H__
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