CrystalSpace

Public API Reference

imesh/animnode/debug.h File Reference

Debug animation node for an animated mesh. More...

#include "csutil/scf_interface.h"
#include "csutil/cscolor.h"
#include "imesh/animnode/skeleton2anim.h"
#include "ivideo/graph3d.h"

Go to the source code of this file.

Classes

struct  CS::Animation::iSkeletonDebugNode
 An animation node that let visualize the dynamics of any animation node. More...
struct  CS::Animation::iSkeletonDebugNodeFactory
 Factory for the 'debug' animation node (see CS::Animation::iSkeletonDebugNode). More...
struct  CS::Animation::iSkeletonDebugNodeManager
 A class to manage the creation and deletion of debug animation node factories. More...

Namespaces

namespace  CS
 

Main namespace for CrystalSpace.


namespace  CS::Animation
 

Animation-related types.


Enumerations

enum  CS::Animation::SkeletonDebugMode {
  CS::Animation::DEBUG_NONE = 0, CS::Animation::DEBUG_2DLINES = 1 << 1, CS::Animation::DEBUG_SQUARES = 1 << 2, CS::Animation::DEBUG_IMAGES = 1 << 3,
  CS::Animation::DEBUG_BBOXES = 1 << 4, CS::Animation::DEBUG_ELLIPSOIDS = 1 << 5
}
 

The visualization mode to be used by the CS::Animation::iSkeletonDebugNode.

More...

Detailed Description

Debug animation node for an animated mesh.

Definition in file debug.h.


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