CrystalSpace

Public API Reference

ivaria/dynamics.h File Reference

Physics interfaces. More...

#include "csutil/scf.h"
#include "ivaria/bodytype.h"

Go to the source code of this file.

Classes

struct  iBodyGroup
 Body Group is a collection of bodies which don't collide with each other. More...
struct  iDynamics
 This is the interface for the actual plugin. More...
struct  iDynamicsColliderCollisionCallback
 This is the interface for attaching a collision callback to a collider. More...
struct  iDynamicsCollisionCallback
 This is the interface for attaching a collider callback to the body. More...
struct  iDynamicsMoveCallback
 This is the interface for a dynamics move callback. More...
struct  iDynamicsStepCallback
 This is the interface for a dynamics step callback, eg when a step is performed in the simulation. More...
struct  iDynamicsSystemCollider
 This is the interface for a dynamics system collider. More...
struct  iDynamicSystem
 This is the interface for the dynamics core. More...
struct  iJoint
 A joint that can constrain the relative motion between two iRigidBody. More...
struct  iRigidBody
 This is the interface for a rigid body. More...

Detailed Description

Physics interfaces.

Definition in file dynamics.h.


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