CrystalSpace

Public API Reference

Visibility
[Crystal Space 3D Engine]

Classes

struct  iVisibilityCuller
 This interface represents a visibility culling system. More...
struct  iVisibilityCullerListener
 Implement this interface when you want to get notified about visible objects detected by the visibility cullers. More...
struct  iVisibilityObject
 An object that wants to know if it is visible or not for some visibility culler needs to implement this interface. More...
struct  iVisibilityObjectIterator
 Iterator to iterate over some visibility objects. More...

GetCullerFlags() flags



#define CS_CULLER_HINT_BADOCCLUDER   8
 This is a bad occluder.
#define CS_CULLER_HINT_GOODOCCLUDER   4
 This is a good occluder.

Define Documentation

#define CS_CULLER_HINT_BADOCCLUDER   8

This is a bad occluder.

With this hint you say that this object is almost certainly a bad occluder.

Definition at line 257 of file viscull.h.

#define CS_CULLER_HINT_GOODOCCLUDER   4

This is a good occluder.

With this hint you say that this object is a good occluder. The culler can still ignore this hint of course.

Definition at line 251 of file viscull.h.


Generated for Crystal Space 2.1 by doxygen 1.6.1