imesh/animnode/noise.h File Reference
Noise animation node for an animated mesh. More...
#include "csutil/scf_interface.h"#include "imesh/animnode/skeleton2anim.h"Go to the source code of this file.
Classes | |
| struct | CS::Animation::iSkeletonNoiseNode |
| An animation node that controls the animation of the bones through pseudo-random noise functions from CS::Math::Noise. More... | |
| struct | CS::Animation::iSkeletonNoiseNodeFactory |
| Factory for the 'noise' animation node (see CS::Animation::iSkeletonNoiseNode). More... | |
| struct | CS::Animation::iSkeletonNoiseNodeManager |
| A class to manage the creation and deletion of noise animation node factories. More... | |
| class | CS::Animation::SkeletonNoise |
| A structure holding the noise components for a iSkeletonNoiseNode animation node. More... | |
Namespaces | |
| namespace | CS |
Main namespace for CrystalSpace. | |
| namespace | CS::Animation |
Animation-related types. | |
| namespace | CS::Math |
Mathematical functions and definitions. | |
| namespace | CS::Math::Noise |
Noise generation and utilities. | |
| namespace | CS::Math::Noise::Module |
Noise modules for the combination of noise functions. | |
Enumerations | |
| enum | CS::Animation::SkeletonNoiseChannel { CS::Animation::NOISE_ROTATION, CS::Animation::NOISE_POSITION } |
The noise channels to be used by the CS::Animation::iSkeletonNoiseNode. More... | |
Detailed Description
Noise animation node for an animated mesh.
Definition in file noise.h.
Generated for Crystal Space 2.1 by doxygen 1.6.1
