CrystalSpace

Public API Reference

CS::Physics Namespace Reference

Objects of a dynamic simulation. More...

Namespaces

namespace  Bullet
 

Objects of a dynamic simulation with the Bullet plugin.


Classes

struct  iAnchorAnimationControl
 This class can be implemented in order to update the position of an anchor of a CS::Physics::iSoftBody. More...
struct  iJoint
 A joint that can constrain the relative motion between two iPhysicalBody. More...
struct  iKinematicCallback
 A callback to be implemented when you are using kinematic bodies. More...
struct  iPhysicalBody
 A base interface of physical bodies. More...
struct  iPhysicalSector
 This is the interface for the physical sector. More...
struct  iPhysicalSystem
 This is the interface for the actual plugin. More...
struct  iRigidBody
 This is the interface for a rigid body. More...
struct  iSoftBody
 A soft body is a physical body that can be deformed by the physical simulation. More...
struct  iSoftBodyAnimationControl
 Animation control for a genmesh animated by a CS::Physics::iSoftBody. More...
struct  iSoftBodyAnimationControlFactory
 Animation control factory for a genmesh animated by a CS::Physics::iSoftBody. More...
struct  iSoftBodyAnimationControlType
 Animation control type for a genmesh animated by a CS::Physics::iSoftBody. More...
struct  SoftBodyHelper
 General helper class for CS::Physics::Bullet::iSoftBody. More...

Enumerations

enum  PhysicalBodyType
 

The type of a physical body.

More...
enum  RigidBodyState
 

The type of a rigid body state.

More...

Detailed Description

Objects of a dynamic simulation.


Enumeration Type Documentation

The type of a physical body.

Definition at line 70 of file physics.h.

The type of a rigid body state.

Definition at line 79 of file physics.h.


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