CS::Physics Namespace Reference
Objects of a dynamic simulation. More...
Namespaces | |
| namespace | Bullet |
Objects of a dynamic simulation with the Bullet plugin. | |
Classes | |
| struct | iAnchorAnimationControl |
| This class can be implemented in order to update the position of an anchor of a CS::Physics::iSoftBody. More... | |
| struct | iJoint |
| A joint that can constrain the relative motion between two iPhysicalBody. More... | |
| struct | iKinematicCallback |
| A callback to be implemented when you are using kinematic bodies. More... | |
| struct | iPhysicalBody |
| A base interface of physical bodies. More... | |
| struct | iPhysicalSector |
| This is the interface for the physical sector. More... | |
| struct | iPhysicalSystem |
| This is the interface for the actual plugin. More... | |
| struct | iRigidBody |
| This is the interface for a rigid body. More... | |
| struct | iSoftBody |
| A soft body is a physical body that can be deformed by the physical simulation. More... | |
| struct | iSoftBodyAnimationControl |
| Animation control for a genmesh animated by a CS::Physics::iSoftBody. More... | |
| struct | iSoftBodyAnimationControlFactory |
| Animation control factory for a genmesh animated by a CS::Physics::iSoftBody. More... | |
| struct | iSoftBodyAnimationControlType |
| Animation control type for a genmesh animated by a CS::Physics::iSoftBody. More... | |
| struct | SoftBodyHelper |
| General helper class for CS::Physics::Bullet::iSoftBody. More... | |
Enumerations | |
| enum | PhysicalBodyType |
The type of a physical body. More... | |
| enum | RigidBodyState |
The type of a rigid body state. More... | |
Detailed Description
Objects of a dynamic simulation.
Enumeration Type Documentation
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