CS::Physics::Bullet Namespace Reference
Objects of a dynamic simulation with the Bullet plugin. More...
Classes | |
| struct | HitBeamResult |
| Return structure for the CS::Physics::Bullet::iDynamicSystem::HitBeam() routine. More... | |
| struct | iAnchorAnimationControl |
| This class can be implemented in order to update the position of an anchor of a CS::Physics::Bullet::iSoftBody. More... | |
| struct | iBody |
| A generic body in Bullet's dynamic simulation. More... | |
| struct | iDynamicSystem |
| The Bullet implementation of iDynamicSystem also implements this interface. More... | |
| struct | iKinematicCallback |
| A callback to be implemented when you are using kinematic bodies. More... | |
| struct | iPivotJoint |
| A joint to attach to a rigid body in order to manipulate it. More... | |
| struct | iRigidBody |
| The Bullet implementation of iRigidBody also implements this interface. More... | |
| struct | iSoftBody |
| A soft body is a physical body that can be deformed by the physical simulation. More... | |
| struct | iTerrainCollider |
| A terrain collider for the dynamic simulation. More... | |
| struct | SoftBodyHelper |
| General helper class for CS::Physics::Bullet::iSoftBody. More... | |
Enumerations | |
| enum | BodyState { STATE_STATIC = 0, STATE_DYNAMIC, STATE_KINEMATIC } |
The physical state of a rigid body. More... | |
| enum | BodyType { UNDEFINED_BODY = 0, RIGID_BODY, SOFT_BODY, TERRAIN } |
The type of a Bullet's collider. More... | |
| enum | DebugMode { DEBUG_NOTHING = 0, DEBUG_COLLIDERS = 1, DEBUG_AABB = 2, DEBUG_JOINTS = 4 } |
The debug modes to be used with CS::Physics::Bullet::iDynamicSystem::DebugDraw(). More... | |
Detailed Description
Objects of a dynamic simulation with the Bullet plugin.
Enumeration Type Documentation
The physical state of a rigid body.
- Enumerator:
The debug modes to be used with CS::Physics::Bullet::iDynamicSystem::DebugDraw().
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