imesh/animnode/ragdoll2.h File Reference
Ragdoll animation node for an animated mesh. More...
#include "csutil/scf_interface.h"#include "imesh/animnode/skeleton2anim.h"Go to the source code of this file.
Classes | |
| struct | CS::Animation::iSkeletonRagdollNode2 |
| An animation node that interacts with the dynamic simulation in order to control the animation of the animated mesh, and/or in order to make the mesh collide with the rigid bodies of the simulation. More... | |
| struct | CS::Animation::iSkeletonRagdollNodeFactory2 |
| Factory for the ragdoll animation node. More... | |
| struct | CS::Animation::iSkeletonRagdollNodeManager2 |
| A class to manage the creation and deletion of ragdoll animation node factories. More... | |
Namespaces | |
| namespace | CS |
Main namespace for CrystalSpace. | |
| namespace | CS::Animation |
Animation-related types. | |
| namespace | CS::Mesh |
Meshes. | |
| namespace | CS::Physics |
Objects of a dynamic simulation. | |
Enumerations | |
| enum | CS::Animation::RagdollState { CS::Animation::STATE_INACTIVE = 0, CS::Animation::STATE_DYNAMIC, CS::Animation::STATE_KINEMATIC, CS::Animation::STATE_INACTIVE = 0, CS::Animation::STATE_DYNAMIC, CS::Animation::STATE_KINEMATIC } |
The physical state of a body chain. More... | |
Detailed Description
Ragdoll animation node for an animated mesh.
Definition in file ragdoll2.h.
Generated for Crystal Space 2.1 by doxygen 1.6.1
