CrystalSpace

Public API Reference

imesh/animnode/retarget.h File Reference

Retarget animation node for an animated mesh. More...

#include "csutil/scf_interface.h"
#include "imesh/animnode/skeleton2anim.h"
#include "csutil/hash.h"
#include "csutil/stringquote.h"

Go to the source code of this file.

Classes

struct  CS::Animation::BoneMapping
 This class holds the mapping between the bones of a source and a target skeleton. More...
struct  CS::Animation::iSkeletonRetargetNode
 An animation node that can retarget an animation from one skeleton to another. More...
struct  CS::Animation::iSkeletonRetargetNodeFactory
 Factory for the 'Retarget' animation node. More...
struct  CS::Animation::iSkeletonRetargetNodeManager
 A class to manage the creation and deletion of 'Retarget' animation node factories. More...
struct  CS::Animation::NameBoneMappingHelper
 This helper class can generate a bone mapping by simply taking the corresponding bones that have the same name. More...

Namespaces

namespace  CS
 

Main namespace for CrystalSpace.


namespace  CS::Animation
 

Animation-related types.



Detailed Description

Retarget animation node for an animated mesh.

Definition in file retarget.h.


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