iengine/scenenode.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2005 by Jorrit Tyberghein 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_IENGINE_SCENENODE_H__ 00020 #define __CS_IENGINE_SCENENODE_H__ 00021 00029 #include "csutil/scf.h" 00030 #include "csutil/refarr.h" 00031 00032 #include "iutil/array.h" 00033 00034 struct iMovable; 00035 struct iObjectModel; 00036 struct iLight; 00037 struct iMeshWrapper; 00038 struct iCamera; 00039 00040 struct iSceneNode; 00041 00045 struct iSceneNodeArray : public iArrayReadOnly<iSceneNode*> 00046 { 00047 SCF_IARRAYREADONLY_INTERFACE(iSceneNodeArray); 00048 }; 00049 00074 struct iSceneNode : public virtual iBase 00075 { 00076 SCF_INTERFACE(iSceneNode, 2,0,1); 00077 00083 virtual iMovable* GetMovable () const = 0; 00084 00089 virtual iObjectModel* GetObjectModel () = 0; 00090 00094 virtual iMeshWrapper* QueryMesh () = 0; 00095 00099 virtual iLight* QueryLight () = 0; 00100 00104 virtual iCamera* QueryCamera () = 0; 00105 00109 virtual void SetParent (iSceneNode* parent) = 0; 00110 00114 virtual iSceneNode* GetParent () const = 0; 00115 00119 CS_DEPRECATED_METHOD_MSG("Use csPtr<iSceneNodeArray> GetChildrenArray() const") 00120 virtual const csRefArray<iSceneNode>& GetChildren () const = 0; 00121 00125 virtual csPtr<iSceneNodeArray> GetChildrenArray () const = 0; 00126 }; 00127 00130 #endif // __CS_IENGINE_SCENENODE_H__ 00131
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