CrystalSpace

Public API Reference

imesh/spritecal3d.h File Reference

3D Cal3d (skeletal animation) sprite mesh object More...

#include "csutil/scf.h"
#include "imesh/sprite3d.h"

Go to the source code of this file.

Classes

struct  iAnimTimeUpdateHandler
 By default, csSpriteCal3DMeshObject::Advance() updates the model's via CalModel::update() with the elapsed time since the last advancement. More...
struct  iSpriteCal3DFactoryState
 This interface describes the API for the 3D sprite factory mesh object. More...
struct  iSpriteCal3DSocket
 A socket for specifying where sprites can plug into other sprites. More...
struct  iSpriteCal3DState
 This interface describes the API for changing the Cal3D sprite mesh object's animations playing and other current traits. More...

Detailed Description

3D Cal3d (skeletal animation) sprite mesh object

Definition in file spritecal3d.h.


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