CS::Animation::NameBoneMappingHelper Struct Reference
This helper class can generate a bone mapping by simply taking the corresponding bones that have the same name. More...
#include <imesh/animnode/retarget.h>
Static Public Member Functions | |
| static void | GenerateMapping (CS::Animation::BoneMapping &mapping, CS::Animation::iSkeletonFactory *sourceSkeleton, CS::Animation::iSkeletonFactory *targetSkeleton) |
| Generate a bone mapping by taking the corresponding bones that have the same name. | |
Detailed Description
This helper class can generate a bone mapping by simply taking the corresponding bones that have the same name.
Definition at line 117 of file retarget.h.
Member Function Documentation
| static void CS::Animation::NameBoneMappingHelper::GenerateMapping | ( | CS::Animation::BoneMapping & | mapping, | |
| CS::Animation::iSkeletonFactory * | sourceSkeleton, | |||
| CS::Animation::iSkeletonFactory * | targetSkeleton | |||
| ) | [inline, static] |
Generate a bone mapping by taking the corresponding bones that have the same name.
Definition at line 120 of file retarget.h.
The documentation for this struct was generated from the following file:
- imesh/animnode/retarget.h
Generated for Crystal Space 2.1 by doxygen 1.6.1
