CrystalSpace

Public API Reference

CS::Animation::iBodyBoneCollider Member List

This is the complete list of members for CS::Animation::iBodyBoneCollider, including all inherited members.
AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)=0iBase [pure virtual]
DecRef()=0iBase [pure virtual]
GetBoxGeometry(csVector3 &box_size) const =0CS::Animation::iBodyBoneCollider [pure virtual]
GetCapsuleGeometry(float &length, float &radius) const =0CS::Animation::iBodyBoneCollider [pure virtual]
GetConvexMeshGeometry(iMeshWrapper *&mesh) const =0CS::Animation::iBodyBoneCollider [pure virtual]
GetCylinderGeometry(float &length, float &radius) const =0CS::Animation::iBodyBoneCollider [pure virtual]
GetDensity() const =0CS::Animation::iBodyBoneCollider [pure virtual]
GetElasticity() const =0CS::Animation::iBodyBoneCollider [pure virtual]
GetFriction() const =0CS::Animation::iBodyBoneCollider [pure virtual]
GetGeometryType() const =0CS::Animation::iBodyBoneCollider [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetMeshGeometry(iMeshWrapper *&mesh) const =0CS::Animation::iBodyBoneCollider [pure virtual]
GetPlaneGeometry(csPlane3 &plane) const =0CS::Animation::iBodyBoneCollider [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetSoftness() const =0CS::Animation::iBodyBoneCollider [pure virtual]
GetSphereGeometry(float &radius) const =0CS::Animation::iBodyBoneCollider [pure virtual]
GetTransform() const =0CS::Animation::iBodyBoneCollider [pure virtual]
IncRef()=0iBase [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetBoxGeometry(const csVector3 &box_size)=0CS::Animation::iBodyBoneCollider [pure virtual]
SetCapsuleGeometry(float length, float radius)=0CS::Animation::iBodyBoneCollider [pure virtual]
SetConvexMeshGeometry(iMeshWrapper *mesh)=0CS::Animation::iBodyBoneCollider [pure virtual]
SetCylinderGeometry(float length, float radius)=0CS::Animation::iBodyBoneCollider [pure virtual]
SetDensity(float density)=0CS::Animation::iBodyBoneCollider [pure virtual]
SetElasticity(float elasticity)=0CS::Animation::iBodyBoneCollider [pure virtual]
SetFriction(float friction)=0CS::Animation::iBodyBoneCollider [pure virtual]
SetMeshGeometry(iMeshWrapper *mesh)=0CS::Animation::iBodyBoneCollider [pure virtual]
SetPlaneGeometry(const csPlane3 &plane)=0CS::Animation::iBodyBoneCollider [pure virtual]
SetSoftness(float softness)=0CS::Animation::iBodyBoneCollider [pure virtual]
SetSphereGeometry(float radius)=0CS::Animation::iBodyBoneCollider [pure virtual]
SetTransform(const csOrthoTransform &transform)=0CS::Animation::iBodyBoneCollider [pure virtual]
~iBase()iBase [inline, protected, virtual]

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