CrystalSpace

Public API Reference

CS::Animation::iBodyBoneJoint Member List

This is the complete list of members for CS::Animation::iBodyBoneJoint, including all inherited members.
AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)=0iBase [pure virtual]
DecRef()=0iBase [pure virtual]
GetBounce() const =0CS::Animation::iBodyBoneJoint [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetMaximumAngle() const =0CS::Animation::iBodyBoneJoint [pure virtual]
GetMaximumDistance() const =0CS::Animation::iBodyBoneJoint [pure virtual]
GetMinimumAngle() const =0CS::Animation::iBodyBoneJoint [pure virtual]
GetMinimumDistance() const =0CS::Animation::iBodyBoneJoint [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetTransform() const =0CS::Animation::iBodyBoneJoint [pure virtual]
IncRef()=0iBase [pure virtual]
IsXRotConstrained() const =0CS::Animation::iBodyBoneJoint [pure virtual]
IsXTransConstrained() const =0CS::Animation::iBodyBoneJoint [pure virtual]
IsYRotConstrained() const =0CS::Animation::iBodyBoneJoint [pure virtual]
IsYTransConstrained() const =0CS::Animation::iBodyBoneJoint [pure virtual]
IsZRotConstrained() const =0CS::Animation::iBodyBoneJoint [pure virtual]
IsZTransConstrained() const =0CS::Animation::iBodyBoneJoint [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetBounce(const csVector3 &bounce)=0CS::Animation::iBodyBoneJoint [pure virtual]
SetMaximumAngle(const csVector3 &max)=0CS::Animation::iBodyBoneJoint [pure virtual]
SetMaximumDistance(const csVector3 &max)=0CS::Animation::iBodyBoneJoint [pure virtual]
SetMinimumAngle(const csVector3 &min)=0CS::Animation::iBodyBoneJoint [pure virtual]
SetMinimumDistance(const csVector3 &min)=0CS::Animation::iBodyBoneJoint [pure virtual]
SetRotConstraints(bool X, bool Y, bool Z)=0CS::Animation::iBodyBoneJoint [pure virtual]
SetTransConstraints(bool X, bool Y, bool Z)=0CS::Animation::iBodyBoneJoint [pure virtual]
SetTransform(const csOrthoTransform &transform)=0CS::Animation::iBodyBoneJoint [pure virtual]
~iBase()iBase [inline, protected, virtual]

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