CrystalSpace

Public API Reference

CS::Animation::iBodyManager Struct Reference

A class to manage the creation and deletion of bodies' skeletons. More...

#include <imesh/bodymesh.h>

Inheritance diagram for CS::Animation::iBodyManager:

List of all members.

Public Member Functions

virtual void ClearBodySkeletons ()=0
 Delete all body skeletons.
virtual iBodySkeletonCreateBodySkeleton (const char *name, iSkeletonFactory *skeletonFactory)=0
 Create a new body skeleton with the given name.
virtual iBodySkeletonFindBodySkeleton (const char *name)=0
 Find a body skeleton from its name.

Detailed Description

A class to manage the creation and deletion of bodies' skeletons.

Definition at line 70 of file bodymesh.h.


Member Function Documentation

virtual void CS::Animation::iBodyManager::ClearBodySkeletons (  )  [pure virtual]

Delete all body skeletons.

virtual iBodySkeleton* CS::Animation::iBodyManager::CreateBodySkeleton ( const char *  name,
iSkeletonFactory skeletonFactory 
) [pure virtual]

Create a new body skeleton with the given name.

virtual iBodySkeleton* CS::Animation::iBodyManager::FindBodySkeleton ( const char *  name  )  [pure virtual]

Find a body skeleton from its name.


The documentation for this struct was generated from the following file:

Generated for Crystal Space 2.1 by doxygen 1.6.1