CS::Animation::iBodyManager Struct Reference
A class to manage the creation and deletion of bodies' skeletons. More...
#include <imesh/bodymesh.h>
Inheritance diagram for CS::Animation::iBodyManager:

Public Member Functions | |
| virtual void | ClearBodySkeletons ()=0 |
| Delete all body skeletons. | |
| virtual iBodySkeleton * | CreateBodySkeleton (const char *name, iSkeletonFactory *skeletonFactory)=0 |
| Create a new body skeleton with the given name. | |
| virtual iBodySkeleton * | FindBodySkeleton (const char *name)=0 |
| Find a body skeleton from its name. | |
Detailed Description
A class to manage the creation and deletion of bodies' skeletons.
Definition at line 70 of file bodymesh.h.
Member Function Documentation
| virtual void CS::Animation::iBodyManager::ClearBodySkeletons | ( | ) | [pure virtual] |
Delete all body skeletons.
| virtual iBodySkeleton* CS::Animation::iBodyManager::CreateBodySkeleton | ( | const char * | name, | |
| iSkeletonFactory * | skeletonFactory | |||
| ) | [pure virtual] |
Create a new body skeleton with the given name.
| virtual iBodySkeleton* CS::Animation::iBodyManager::FindBodySkeleton | ( | const char * | name | ) | [pure virtual] |
Find a body skeleton from its name.
The documentation for this struct was generated from the following file:
- imesh/bodymesh.h
Generated for Crystal Space 2.1 by doxygen 1.6.1
