CrystalSpace

Public API Reference

CS::Animation::iSkeleton Member List

This is the complete list of members for CS::Animation::iSkeleton, including all inherited members.
AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)=0iBase [pure virtual]
DecRef()=0iBase [pure virtual]
GetAnimatedMesh()=0CS::Animation::iSkeleton [pure virtual]
GetAnimationPacket() const =0CS::Animation::iSkeleton [pure virtual]
GetFactory() const =0CS::Animation::iSkeleton [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetSceneNode()=0CS::Animation::iSkeleton [pure virtual]
GetSkeletonStateVersion() const =0CS::Animation::iSkeleton [pure virtual]
GetStateAbsSpace()=0CS::Animation::iSkeleton [pure virtual]
GetStateBindSpace()=0CS::Animation::iSkeleton [pure virtual]
GetStateBoneSpace()=0CS::Animation::iSkeleton [pure virtual]
GetTransformAbsSpace(BoneID bone, csQuaternion &rot, csVector3 &offset) const =0CS::Animation::iSkeleton [pure virtual]
GetTransformBindSpace(BoneID bone, csQuaternion &rot, csVector3 &offset) const =0CS::Animation::iSkeleton [pure virtual]
GetTransformBoneSpace(BoneID bone, csQuaternion &rot, csVector3 &offset) const =0CS::Animation::iSkeleton [pure virtual]
IncRef()=0iBase [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RecreateAnimationTree()=0CS::Animation::iSkeleton [pure virtual]
RecreateSkeleton()=0CS::Animation::iSkeleton [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
ResetSkeletonState()=0CS::Animation::iSkeleton [pure virtual]
SetAnimatedMesh(CS::Mesh::iAnimatedMesh *animesh)=0CS::Animation::iSkeleton [pure virtual]
SetAnimationPacket(iSkeletonAnimPacket *packet)=0CS::Animation::iSkeleton [pure virtual]
SetTransformAbsSpace(BoneID bone, const csQuaternion &rot, const csVector3 &offset)=0CS::Animation::iSkeleton [pure virtual]
SetTransformBindSpace(BoneID bone, const csQuaternion &rot, const csVector3 &offset)=0CS::Animation::iSkeleton [pure virtual]
SetTransformBoneSpace(BoneID bone, const csQuaternion &rot, const csVector3 &offset)=0CS::Animation::iSkeleton [pure virtual]
UpdateSkeleton(float dt)=0CS::Animation::iSkeleton [pure virtual]
~iBase()iBase [inline, protected, virtual]

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