CS::Animation::iSkeletonAnimCallback Member List
This is the complete list of members for CS::Animation::iSkeletonAnimCallback, including all inherited members.| AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)=0 | iBase | [pure virtual] |
| AnimationCycled(iSkeletonAnimNode *node)=0 | CS::Animation::iSkeletonAnimCallback | [pure virtual] |
| AnimationFinished(iSkeletonAnimNode *node)=0 | CS::Animation::iSkeletonAnimCallback | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| DurationChanged(iSkeletonAnimNode *node)=0 | CS::Animation::iSkeletonAnimCallback | [pure virtual] |
| GetInterfaceMetadata()=0 | iBase | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| PlayStateChanged(iSkeletonAnimNode *node, bool isPlaying)=0 | CS::Animation::iSkeletonAnimCallback | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| ~iBase() | iBase | [inline, protected, virtual] |
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