CrystalSpace

Public API Reference

CS::Animation::iSkeletonDebugNodeFactory Member List

This is the complete list of members for CS::Animation::iSkeletonDebugNodeFactory, including all inherited members.
AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)=0iBase [pure virtual]
CreateInstance(iSkeletonAnimPacket *packet, iSkeleton *skeleton)=0CS::Animation::iSkeletonAnimNodeFactory [pure virtual]
DecRef()=0iBase [pure virtual]
FindNode(const char *name)=0CS::Animation::iSkeletonAnimNodeFactory [pure virtual]
GetBoneOffset(BoneID boneID) const =0CS::Animation::iSkeletonDebugNodeFactory [pure virtual]
GetChildNode() const =0CS::Animation::iSkeletonDebugNodeFactory [pure virtual]
GetDebugModes()=0CS::Animation::iSkeletonDebugNodeFactory [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetNodeName() const =0CS::Animation::iSkeletonAnimNodeFactory [pure virtual]
GetRandomColor() const =0CS::Animation::iSkeletonDebugNodeFactory [pure virtual]
GetRefCount()=0iBase [pure virtual]
IncRef()=0iBase [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetBoneMask(csBitArray &boneMask)=0CS::Animation::iSkeletonDebugNodeFactory [pure virtual]
SetBoneOffset(BoneID boneID, csVector3 offset)=0CS::Animation::iSkeletonDebugNodeFactory [pure virtual]
SetChildNode(iSkeletonAnimNodeFactory *factory)=0CS::Animation::iSkeletonDebugNodeFactory [pure virtual]
SetDebugImage(csPixmap *image)=0CS::Animation::iSkeletonDebugNodeFactory [pure virtual]
SetDebugModes(SkeletonDebugMode modes)=0CS::Animation::iSkeletonDebugNodeFactory [pure virtual]
SetLeafBonesDisplayed(bool displayed)=0CS::Animation::iSkeletonDebugNodeFactory [pure virtual]
SetRandomColor(bool random)=0CS::Animation::iSkeletonDebugNodeFactory [pure virtual]
UnsetBoneMask()=0CS::Animation::iSkeletonDebugNodeFactory [pure virtual]
~iBase()iBase [inline, protected, virtual]

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