CS::Animation::iSkeletonFSMNode Struct Reference
An animation node that uses a Finite State Machine (FSM) to determine the animation to be played. More...
Public Member Functions
|virtual StateID||GetCurrentState () const =0|
|Get the ID of the state currently playing. |
|virtual iSkeletonAnimNode *||GetStateNode (StateID state) const =0|
|Get the animation node of the given state. |
|virtual void||SwitchToState (StateID newState)=0|
|Switch to a new state. |
An animation node that uses a Finite State Machine (FSM) to determine the animation to be played.
It is defined by a CS::Animation::iSkeletonFSMNodeFactory.
Main creators of instances implementing this interface:
Main ways to get pointers to this interface:
Main users of this interface:
The documentation for this struct was generated from the following file:
Generated for Crystal Space 2.1 by doxygen 1.6.1