CrystalSpace

Public API Reference

CS::Animation::iSkeletonFSMNode Struct Reference
[Mesh plugins]

An animation node that uses a Finite State Machine (FSM) to determine the animation to be played. More...

#include <imesh/animnode/skeleton2anim.h>

Inheritance diagram for CS::Animation::iSkeletonFSMNode:

List of all members.

Public Member Functions

virtual StateID GetCurrentState () const =0
 Get the ID of the state currently playing.
virtual iSkeletonAnimNodeGetStateNode (StateID state) const =0
 Get the animation node of the given state.
virtual void SwitchToState (StateID newState)=0
 Switch to a new state.

Detailed Description

An animation node that uses a Finite State Machine (FSM) to determine the animation to be played.

It is defined by a CS::Animation::iSkeletonFSMNodeFactory.

Main creators of instances implementing this interface:

Main ways to get pointers to this interface:

Main users of this interface:

Definition at line 1120 of file skeleton2anim.h.


The documentation for this struct was generated from the following file:

Generated for Crystal Space 2.1 by doxygen 1.6.1