CrystalSpace

Public API Reference

CS::Animation::iSkeletonFSMNodeFactory Member List

This is the complete list of members for CS::Animation::iSkeletonFSMNodeFactory, including all inherited members.
AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)=0iBase [pure virtual]
AddState()=0CS::Animation::iSkeletonFSMNodeFactory [pure virtual]
AddState(const char *name, iSkeletonAnimNodeFactory *nodeFact)=0CS::Animation::iSkeletonFSMNodeFactory [pure virtual]
ClearStates()=0CS::Animation::iSkeletonFSMNodeFactory [pure virtual]
CreateInstance(iSkeletonAnimPacket *packet, iSkeleton *skeleton)=0CS::Animation::iSkeletonAnimNodeFactory [pure virtual]
DecRef()=0iBase [pure virtual]
FindNode(const char *name)=0CS::Animation::iSkeletonAnimNodeFactory [pure virtual]
FindState(const char *name) const =0CS::Animation::iSkeletonFSMNodeFactory [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetNodeName() const =0CS::Animation::iSkeletonAnimNodeFactory [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetStartState() const =0CS::Animation::iSkeletonFSMNodeFactory [pure virtual]
GetStateCount() const =0CS::Animation::iSkeletonFSMNodeFactory [pure virtual]
GetStateName(StateID id) const =0CS::Animation::iSkeletonFSMNodeFactory [pure virtual]
GetStateNode(StateID id) const =0CS::Animation::iSkeletonFSMNodeFactory [pure virtual]
IncRef()=0iBase [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetAutomaticTransition(StateID fromState, StateID toState, bool automatic)=0CS::Animation::iSkeletonFSMNodeFactory [pure virtual]
SetStartState(StateID id)=0CS::Animation::iSkeletonFSMNodeFactory [pure virtual]
SetStateName(StateID id, const char *name)=0CS::Animation::iSkeletonFSMNodeFactory [pure virtual]
SetStateNode(StateID id, iSkeletonAnimNodeFactory *nodeFact)=0CS::Animation::iSkeletonFSMNodeFactory [pure virtual]
SetStateTransition(StateID fromState, StateID toState, iSkeletonAnimNodeFactory *fact)=0CS::Animation::iSkeletonFSMNodeFactory [pure virtual]
SetTransitionCrossfade(StateID fromState, StateID toState, float time1, float time2)=0CS::Animation::iSkeletonFSMNodeFactory [pure virtual]
~iBase()iBase [inline, protected, virtual]

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