CrystalSpace

Public API Reference

CS::Animation::iSkeletonIKPhysicalNode Member List

This is the complete list of members for CS::Animation::iSkeletonIKPhysicalNode, including all inherited members.
AddAnimationCallback(iSkeletonAnimCallback *callback)=0CS::Animation::iSkeletonAnimNode [pure virtual]
AddConstraint(CS::Animation::EffectorID effector, csOrthoTransform &transform)=0CS::Animation::iSkeletonIKNode [pure virtual]
AddConstraint(CS::Animation::EffectorID effector, iMovable *target, const csOrthoTransform &offset)=0CS::Animation::iSkeletonIKNode [pure virtual]
AddConstraint(CS::Animation::EffectorID effector, iCamera *target, const csOrthoTransform &offset)=0CS::Animation::iSkeletonIKNode [pure virtual]
AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)=0iBase [pure virtual]
BlendState(AnimatedMeshState *state, float baseWeight=1.0f)=0CS::Animation::iSkeletonAnimNode [pure virtual]
DecRef()=0iBase [pure virtual]
FindNode(const char *name)=0CS::Animation::iSkeletonAnimNode [pure virtual]
GetDuration() const =0CS::Animation::iSkeletonAnimNode [pure virtual]
GetFactory() const =0CS::Animation::iSkeletonAnimNode [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetPlaybackPosition() const =0CS::Animation::iSkeletonAnimNode [pure virtual]
GetPlaybackSpeed() const =0CS::Animation::iSkeletonAnimNode [pure virtual]
GetRagdollNode() const =0CS::Animation::iSkeletonIKPhysicalNode [pure virtual]
GetRefCount()=0iBase [pure virtual]
IncRef()=0iBase [pure virtual]
IsActive() const =0CS::Animation::iSkeletonAnimNode [pure virtual]
Play()=0CS::Animation::iSkeletonAnimNode [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveAnimationCallback(iSkeletonAnimCallback *callback)=0CS::Animation::iSkeletonAnimNode [pure virtual]
RemoveConstraint(CS::Animation::EffectorID effector)=0CS::Animation::iSkeletonIKNode [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetPlaybackPosition(float time)=0CS::Animation::iSkeletonAnimNode [pure virtual]
SetPlaybackSpeed(float speed)=0CS::Animation::iSkeletonAnimNode [pure virtual]
SetRagdollNode(CS::Animation::iSkeletonRagdollNode *ragdollNode)=0CS::Animation::iSkeletonIKPhysicalNode [pure virtual]
Stop()=0CS::Animation::iSkeletonAnimNode [pure virtual]
TickAnimation(float dt)=0CS::Animation::iSkeletonAnimNode [pure virtual]
~iBase()iBase [inline, protected, virtual]

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