CrystalSpace

Public API Reference

CS::Animation::iSkeletonLookAtListener Struct Reference

A listener to be implemented if you want to be notified when the target has been reached or lost. More...

#include <imesh/animnode/lookat.h>

Inheritance diagram for CS::Animation::iSkeletonLookAtListener:

List of all members.

Public Member Functions

virtual void TargetLost ()=0
 The target is no more looked at, ie it was unreachable given the various constraints.
virtual void TargetReached ()=0
 The target is now looked at.

Detailed Description

A listener to be implemented if you want to be notified when the target has been reached or lost.

Definition at line 205 of file lookat.h.


Member Function Documentation

virtual void CS::Animation::iSkeletonLookAtListener::TargetLost (  )  [pure virtual]

The target is no more looked at, ie it was unreachable given the various constraints.

virtual void CS::Animation::iSkeletonLookAtListener::TargetReached (  )  [pure virtual]

The target is now looked at.


The documentation for this struct was generated from the following file:

Generated for Crystal Space 2.1 by doxygen 1.6.1