CrystalSpace

Public API Reference

CS::Animation::iSkeletonManager Struct Reference
[Mesh plugins]

Skeletal system base object, representing the entire skeletal and skeletal animation system. More...

#include <imesh/skeleton2.h>

Inheritance diagram for CS::Animation::iSkeletonManager:

List of all members.

Public Member Functions

virtual void ClearAll ()=0
 Remove all internal data.
virtual void ClearAnimPacketFactories ()=0
 Remove all animation packet factories.
virtual void ClearSkeletonFactories ()=0
 Remove all skeleton factories.
virtual
iSkeletonAnimPacketFactory
CreateAnimPacketFactory (const char *name)=0
 Create a new empty skeletal animation packet factory.
virtual iSkeletonFactoryCreateSkeletonFactory (const char *name)=0
 Create a new empty skeleton factory.
virtual
iSkeletonAnimPacketFactory
FindAnimPacketFactory (const char *name)=0
 Find a skeletal animation packet factory.
virtual iSkeletonFactoryFindSkeletonFactory (const char *name)=0
 Find an already created skeleton factory.

Detailed Description

Skeletal system base object, representing the entire skeletal and skeletal animation system.

Definition at line 72 of file skeleton2.h.


The documentation for this struct was generated from the following file:

Generated for Crystal Space 2.1 by doxygen 1.6.1