CrystalSpace

Public API Reference

CS::Animation::iSkeletonModel Member List

This is the complete list of members for CS::Animation::iSkeletonModel, including all inherited members.
AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)=0iBase [pure virtual]
ClearAll()=0CS::Animation::iSkeletonModel [pure virtual]
ClearBoneModels()=0CS::Animation::iSkeletonModel [pure virtual]
ClearChains()=0CS::Animation::iSkeletonModel [pure virtual]
CreateBoneModel(BoneID boneID)=0CS::Animation::iSkeletonModel [pure virtual]
CreateChain(const char *name, BoneID rootBone)=0CS::Animation::iSkeletonModel [pure virtual]
DecRef()=0iBase [pure virtual]
FindBoneModel(const char *name) const =0CS::Animation::iSkeletonModel [pure virtual]
FindBoneModel(BoneID bone) const =0CS::Animation::iSkeletonModel [pure virtual]
FindChain(const char *name) const =0CS::Animation::iSkeletonModel [pure virtual]
GetBoneModels() const =0CS::Animation::iSkeletonModel [pure virtual]
GetChains() const =0CS::Animation::iSkeletonModel [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetSkeletonFactory() const =0CS::Animation::iSkeletonModel [pure virtual]
IncRef()=0iBase [pure virtual]
PopulateDefaultChains()=0CS::Animation::iSkeletonModel [pure virtual]
PopulateDefaultModels(const CS::Mesh::iAnimatedMeshFactory *animeshFactory, CS::Collisions::ColliderType colliderType=CS::Collisions::COLLIDER_CAPSULE)=0CS::Animation::iSkeletonModel [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
QueryObject()=0CS::Animation::iSkeletonModel [pure virtual]
RemoveBoneModel(BoneID bone)=0CS::Animation::iSkeletonModel [pure virtual]
RemoveChain(const char *name)=0CS::Animation::iSkeletonModel [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
~iBase()iBase [inline, protected, virtual]

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