CrystalSpace

Public API Reference

CS::Animation::iSkeletonNoiseNodeFactory Member List

This is the complete list of members for CS::Animation::iSkeletonNoiseNodeFactory, including all inherited members.
AddBoneNoise(BoneID bone, size_t noiseIndex, SkeletonNoiseChannel channel, float x, float y, csVector3 weight=csVector3(1.0f))=0CS::Animation::iSkeletonNoiseNodeFactory [pure virtual]
AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)=0iBase [pure virtual]
AddSkeletonNoise(SkeletonNoise *noise)=0CS::Animation::iSkeletonNoiseNodeFactory [pure virtual]
CreateInstance(iSkeletonAnimPacket *packet, iSkeleton *skeleton)=0CS::Animation::iSkeletonAnimNodeFactory [pure virtual]
DecRef()=0iBase [pure virtual]
FindNode(const char *name)=0CS::Animation::iSkeletonAnimNodeFactory [pure virtual]
GetChildNode() const =0CS::Animation::iSkeletonNoiseNodeFactory [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetNodeName() const =0CS::Animation::iSkeletonAnimNodeFactory [pure virtual]
GetRefCount()=0iBase [pure virtual]
IncRef()=0iBase [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetChildNode(CS::Animation::iSkeletonAnimNodeFactory *factory)=0CS::Animation::iSkeletonNoiseNodeFactory [pure virtual]
~iBase()iBase [inline, protected, virtual]

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