CrystalSpace

Public API Reference

CS::Animation::iSkeletonPriorityNode Struct Reference
[Mesh plugins]

An animation node that blends together the sub-nodes based on their priority. More...

#include <imesh/animnode/skeleton2anim.h>

Inheritance diagram for CS::Animation::iSkeletonPriorityNode:

List of all members.

Public Member Functions

virtual void SetNodePriority (uint node, unsigned int priority)=0
 Set the priority for a specific sub-node.

Detailed Description

An animation node that blends together the sub-nodes based on their priority.

It is defined by a CS::Animation::iSkeletonPriorityNodeFactory.

A sub-node with a higher priority will always replace a lower priority one, for the bones it animates. This is useful for example when you have a base walk animation and want to add a secondary motion on top of it

Main creators of instances implementing this interface:

Main ways to get pointers to this interface:

Main users of this interface:

Definition at line 881 of file skeleton2anim.h.


The documentation for this struct was generated from the following file:

Generated for Crystal Space 2.1 by doxygen 1.6.1