CS::Animation::iSkeletonPriorityNode Struct Reference
An animation node that blends together the sub-nodes based on their priority. More...
Public Member Functions
|virtual void||SetNodePriority (uint node, unsigned int priority)=0|
|Set the priority for a specific sub-node. |
An animation node that blends together the sub-nodes based on their priority.
It is defined by a CS::Animation::iSkeletonPriorityNodeFactory.
A sub-node with a higher priority will always replace a lower priority one, for the bones it animates. This is useful for example when you have a base walk animation and want to add a secondary motion on top of it
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The documentation for this struct was generated from the following file:
Generated for Crystal Space 2.1 by doxygen 1.6.1