CS::Animation::iSkeletonPriorityNodeFactory Struct Reference
Factory for priority blend nodes, ie nodes blending sub-nodes on the base of their current priority. More...
Public Member Functions
|virtual void||AddNode (iSkeletonAnimNodeFactory *node, unsigned int priority)=0|
|Add a new sub-node to be blended into the result. |
|virtual void||ClearNodes ()=0|
|Remove all sub-nodes. |
|virtual iSkeletonAnimNodeFactory *||GetNode (uint node)=0|
|Get the sub-node at the given index. |
|virtual uint||GetNodeCount () const =0|
|Get number of sub-nodes. |
|virtual void||SetNodePriority (uint node, unsigned int priority)=0|
|Set the initial priority of a specific sub-node. |
Factory for priority blend nodes, ie nodes blending sub-nodes on the base of their current priority.
It defines instances of CS::Animation::iSkeletonPriorityNode.
Main creators of instances implementing this interface:
Main ways to get pointers to this interface:
Main users of this interface:
The documentation for this struct was generated from the following file:
Generated for Crystal Space 2.1 by doxygen 1.6.1