CrystalSpace

Public API Reference

CS::Animation::iSkeletonPriorityNodeFactory Struct Reference
[Mesh plugins]

Factory for priority blend nodes, ie nodes blending sub-nodes on the base of their current priority. More...

#include <imesh/animnode/skeleton2anim.h>

Inheritance diagram for CS::Animation::iSkeletonPriorityNodeFactory:

List of all members.

Public Member Functions

virtual void AddNode (iSkeletonAnimNodeFactory *node, unsigned int priority)=0
 Add a new sub-node to be blended into the result.
virtual void ClearNodes ()=0
 Remove all sub-nodes.
virtual iSkeletonAnimNodeFactoryGetNode (uint node)=0
 Get the sub-node at the given index.
virtual uint GetNodeCount () const =0
 Get number of sub-nodes.
virtual void SetNodePriority (uint node, unsigned int priority)=0
 Set the initial priority of a specific sub-node.

Detailed Description

Factory for priority blend nodes, ie nodes blending sub-nodes on the base of their current priority.

It defines instances of CS::Animation::iSkeletonPriorityNode.

Main creators of instances implementing this interface:

Main ways to get pointers to this interface:

Main users of this interface:

Definition at line 830 of file skeleton2anim.h.


The documentation for this struct was generated from the following file:

Generated for Crystal Space 2.1 by doxygen 1.6.1