CS::Animation::iSkeletonPriorityNodeFactory Struct Reference
[Mesh plugins]
Factory for priority blend nodes, ie nodes blending sub-nodes on the base of their current priority. More...
#include <imesh/animnode/skeleton2anim.h>
Inheritance diagram for CS::Animation::iSkeletonPriorityNodeFactory:

Public Member Functions | |
| virtual void | AddNode (iSkeletonAnimNodeFactory *node, unsigned int priority)=0 |
| Add a new sub-node to be blended into the result. | |
| virtual void | ClearNodes ()=0 |
| Remove all sub-nodes. | |
| virtual iSkeletonAnimNodeFactory * | GetNode (uint node)=0 |
| Get the sub-node at the given index. | |
| virtual uint | GetNodeCount () const =0 |
| Get number of sub-nodes. | |
| virtual void | SetNodePriority (uint node, unsigned int priority)=0 |
| Set the initial priority of a specific sub-node. | |
Detailed Description
Factory for priority blend nodes, ie nodes blending sub-nodes on the base of their current priority.
It defines instances of CS::Animation::iSkeletonPriorityNode.
Main creators of instances implementing this interface:
Main ways to get pointers to this interface:
- CS::Animation::iSkeletonPriorityNode::GetFactory()
- CS::Animation::iSkeletonAnimNodeFactory::FindNode()
Main users of this interface:
Definition at line 830 of file skeleton2anim.h.
The documentation for this struct was generated from the following file:
- imesh/animnode/skeleton2anim.h
Generated for Crystal Space 2.1 by doxygen 1.6.1
