CS::Animation::iSkeletonRandomNode Struct Reference
An animation node that selects randomly the sub-nodes to be played. More...
Public Member Functions
|virtual iSkeletonAnimNode *||GetCurrentNode () const =0|
|Get the sub-node which is currently selected. |
|virtual void||Switch ()=0|
|Switch to next sub-node. |
An animation node that selects randomly the sub-nodes to be played.
It is defined by a CS::Animation::iSkeletonRandomNodeFactory.
Main creators of instances implementing this interface:
Main ways to get pointers to this interface:
Main users of this interface:
The documentation for this struct was generated from the following file:
Generated for Crystal Space 2.1 by doxygen 1.6.1