CrystalSpace

Public API Reference

CS::Animation::iSkeletonRandomNode Struct Reference
[Mesh plugins]

An animation node that selects randomly the sub-nodes to be played. More...

#include <imesh/animnode/skeleton2anim.h>

Inheritance diagram for CS::Animation::iSkeletonRandomNode:

List of all members.

Public Member Functions

virtual iSkeletonAnimNodeGetCurrentNode () const =0
 Get the sub-node which is currently selected.
virtual void Switch ()=0
 Switch to next sub-node.

Detailed Description

An animation node that selects randomly the sub-nodes to be played.

It is defined by a CS::Animation::iSkeletonRandomNodeFactory.

Main creators of instances implementing this interface:

Main ways to get pointers to this interface:

Main users of this interface:

Definition at line 969 of file skeleton2anim.h.


The documentation for this struct was generated from the following file:

Generated for Crystal Space 2.1 by doxygen 1.6.1