CS::Animation::iSkeletonRandomNodeFactory Struct Reference
Factory for blending nodes playing randomly their sub-nodes. More...
Public Member Functions
|virtual void||AddNode (iSkeletonAnimNodeFactory *node, float probability)=0|
|Add a new sub-node to be played randomly. |
|virtual void||ClearNodes ()=0|
|Remove all sub-nodes. |
|virtual iSkeletonAnimNodeFactory *||GetNode (uint node)=0|
|Get the sub-node at the given index. |
|virtual uint||GetNodeCount () const =0|
|Get the number of sub-nodes. |
|virtual void||SetAutomaticSwitch (bool automatic)=0|
|Set that the node should automatically switch to next one upon completion of the current one, otherwise it will stop after the first sub-node has been played. |
|virtual void||SetNodeProbability (uint node, float weight)=0|
|Set the selection probability for a specific node. |
Factory for blending nodes playing randomly their sub-nodes.
It defines instances of CS::Animation::iSkeletonRandomNode.
Main creators of instances implementing this interface:
Main ways to get pointers to this interface:
Main users of this interface:
The documentation for this struct was generated from the following file:
Generated for Crystal Space 2.1 by doxygen 1.6.1