CS::Collisions::CollisionData Struct Reference
A structure used to return the collision data between two objects. More...
#include <ivaria/collisions.h>
Public Attributes | |
| csVector3 | normalWorldOnB |
| The normal of hit position on B. | |
| iCollisionObject * | objectA |
| Collision object A. | |
| iCollisionObject * | objectB |
| Collision object B. | |
| float | penetration |
| The depth of penetration. | |
| csVector3 | positionWorldOnA |
| The collision position of A in world space. | |
| csVector3 | positionWorldOnB |
| The collision position of B in world space. | |
Detailed Description
A structure used to return the collision data between two objects.
Definition at line 141 of file collisions.h.
Member Data Documentation
The normal of hit position on B.
Definition at line 156 of file collisions.h.
Collision object A.
Definition at line 144 of file collisions.h.
Collision object B.
Definition at line 147 of file collisions.h.
The depth of penetration.
Definition at line 159 of file collisions.h.
The collision position of A in world space.
Definition at line 150 of file collisions.h.
The collision position of B in world space.
Definition at line 153 of file collisions.h.
The documentation for this struct was generated from the following file:
- ivaria/collisions.h
Generated for Crystal Space 2.1 by doxygen 1.6.1
