CS::Collisions::HitBeamResult Struct Reference
A structure used to return the result of hit beam. More...
|Whether the beam has hit a body or not. |
|Intersection point in world space. |
|Normal to the surface of the body at the intersection point. |
|The collision object that was hit, or nullptr if no object was hit. |
|The index of the closest vertex of the soft body to be hit. |
A structure used to return the result of hit beam.
Member Data Documentation
The documentation for this struct was generated from the following file:
Generated for Crystal Space 2.1 by doxygen 1.6.1