CrystalSpace

Public API Reference

CS::Collisions::iCollisionActor Member List

This is the complete list of members for CS::Collisions::iCollisionActor, including all inherited members.
AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)=0iBase [pure virtual]
Collide(iCollisionObject *otherObject) const =0CS::Collisions::iCollisionObject [pure virtual]
DecRef()=0iBase [pure virtual]
GetAirControlFactor() const =0CS::Collisions::iActor [pure virtual]
GetAttachedCamera() const =0CS::Collisions::iCollisionObject [pure virtual]
GetAttachedSceneNode() const =0CS::Collisions::iCollisionObject [pure virtual]
GetCollider() const =0CS::Collisions::iCollisionObject [pure virtual]
GetColliderTransform() const =0CS::Collisions::iCollisionObject [pure virtual]
GetCollisionCallback()=0CS::Collisions::iCollisionObject [pure virtual]
GetCollisionGroup() const =0CS::Collisions::iCollisionObject [pure virtual]
GetContactObject(size_t index)=0CS::Collisions::iCollisionObject [pure virtual]
GetContactObjectsCount()=0CS::Collisions::iCollisionObject [pure virtual]
GetDeactivable() const =0CS::Collisions::iCollisionObject [pure virtual]
GetGravityEnabled() const =0CS::Collisions::iActor [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetJumpSpeed() const =0CS::Collisions::iActor [pure virtual]
GetMaximumSlope() const =0CS::Collisions::iCollisionActor [pure virtual]
GetObjectType() const =0CS::Collisions::iCollisionObject [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetSector() const =0CS::Collisions::iCollisionObject [pure virtual]
GetStepHeight() const =0CS::Collisions::iActor [pure virtual]
GetTransform() const =0CS::Collisions::iCollisionObject [pure virtual]
GetWalkSpeed() const =0CS::Collisions::iActor [pure virtual]
HitBeam(const csVector3 &start, const csVector3 &end) const =0CS::Collisions::iCollisionObject [pure virtual]
IncRef()=0iBase [pure virtual]
IsFreeFalling() const =0CS::Collisions::iActor [pure virtual]
IsOnGround() const =0CS::Collisions::iActor [pure virtual]
Jump()=0CS::Collisions::iActor [pure virtual]
QueryActor()=0CS::Collisions::iCollisionObject [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
QueryObject(void)=0CS::Collisions::iCollisionObject [pure virtual]
QueryPhysicalBody()=0CS::Collisions::iCollisionObject [pure virtual]
RebuildObject()=0CS::Collisions::iCollisionObject [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetAirControlFactor(float f)=0CS::Collisions::iActor [pure virtual]
SetAttachedCamera(iCamera *camera)=0CS::Collisions::iCollisionObject [pure virtual]
SetAttachedSceneNode(iSceneNode *sceneNode)=0CS::Collisions::iCollisionObject [pure virtual]
SetCollider(iCollider *collider, const csOrthoTransform &transform=csOrthoTransform())=0CS::Collisions::iCollisionObject [pure virtual]
SetColliderTransform(const csOrthoTransform &transform)=0CS::Collisions::iCollisionObject [pure virtual]
SetCollisionCallback(iCollisionCallback *cb)=0CS::Collisions::iCollisionObject [pure virtual]
SetCollisionGroup(iCollisionGroup *group)=0CS::Collisions::iCollisionObject [pure virtual]
SetDeactivable(bool d)=0CS::Collisions::iCollisionObject [pure virtual]
SetGravityEnabled(bool g)=0CS::Collisions::iActor [pure virtual]
SetJumpSpeed(float s)=0CS::Collisions::iActor [pure virtual]
SetMaximumSlope(float slope)=0CS::Collisions::iCollisionActor [pure virtual]
SetRotation(const csMatrix3 &rot)=0CS::Collisions::iCollisionObject [pure virtual]
SetSector(iCollisionSector *sector)=0CS::Collisions::iCollisionObject [pure virtual]
SetStepHeight(float h)=0CS::Collisions::iActor [pure virtual]
SetTransform(const csOrthoTransform &trans)=0CS::Collisions::iCollisionObject [pure virtual]
SetWalkSpeed(float s)=0CS::Collisions::iActor [pure virtual]
StopMoving()=0CS::Collisions::iActor [pure virtual]
Walk(csVector3 dir)=0CS::Collisions::iActor [pure virtual]
WalkHorizontal(csVector2 dir)=0CS::Collisions::iActor [pure virtual]
~iBase()iBase [inline, protected, virtual]

Generated for Crystal Space 2.1 by doxygen 1.6.1