CS::Collisions::iCollisionActorFactory Struct Reference
Factory to create instances of iCollisionActor. More...
#include <ivaria/collisions.h>
Inheritance diagram for CS::Collisions::iCollisionActorFactory:

Public Member Functions | |
| virtual csPtr< iCollisionActor > | CreateCollisionActor ()=0 |
| Create an instance. | |
| virtual float | GetMaximumSlope () const =0 |
| Get the maximum slope, in radians. | |
| virtual void | SetMaximumSlope (float slope)=0 |
| The maximum slope determines the maximum angle that the actor can walk up. | |
Detailed Description
Factory to create instances of iCollisionActor.
Definition at line 520 of file collisions.h.
Member Function Documentation
| virtual csPtr<iCollisionActor> CS::Collisions::iCollisionActorFactory::CreateCollisionActor | ( | ) | [pure virtual] |
Create an instance.
| virtual float CS::Collisions::iCollisionActorFactory::GetMaximumSlope | ( | ) | const [pure virtual] |
Get the maximum slope, in radians.
The maximum slope determines the maximum angle that the actor can walk up.
| virtual void CS::Collisions::iCollisionActorFactory::SetMaximumSlope | ( | float | slope | ) | [pure virtual] |
The maximum slope determines the maximum angle that the actor can walk up.
The slope angle is measured in radians. The default value is 0.7854f (45 degree).
The documentation for this struct was generated from the following file:
- ivaria/collisions.h
Generated for Crystal Space 2.1 by doxygen 1.6.1
