CrystalSpace

Public API Reference

CS::Collisions::iCollisionSector Member List

This is the complete list of members for CS::Collisions::iCollisionSector, including all inherited members.
AddCollisionObject(iCollisionObject *object)=0CS::Collisions::iCollisionSector [pure virtual]
AddPortal(iPortal *portal, const csOrthoTransform &meshTrans)=0CS::Collisions::iCollisionSector [pure virtual]
AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)=0iBase [pure virtual]
CollisionTest(iCollisionObject *object)=0CS::Collisions::iCollisionSector [pure virtual]
DecRef()=0iBase [pure virtual]
DeleteAll()=0CS::Collisions::iCollisionSector [pure virtual]
GetCollisionObject(size_t index)=0CS::Collisions::iCollisionSector [pure virtual]
GetCollisionObjectCount()=0CS::Collisions::iCollisionSector [pure virtual]
GetGravity() const =0CS::Collisions::iCollisionSector [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetSector()=0CS::Collisions::iCollisionSector [pure virtual]
GetSectorType() const =0CS::Collisions::iCollisionSector [pure virtual]
GetSystem() const =0CS::Collisions::iCollisionSector [pure virtual]
HitBeam(const csVector3 &start, const csVector3 &end) const =0CS::Collisions::iCollisionSector [pure virtual]
HitBeamPortal(const csVector3 &start, const csVector3 &end) const =0CS::Collisions::iCollisionSector [pure virtual]
HitBeamPortals(const csVector3 &start, const csVector3 &end) const =0CS::Collisions::iCollisionSector [pure virtual]
IncRef()=0iBase [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
QueryObject(void) const =0CS::Collisions::iCollisionSector [pure virtual]
QueryPhysicalSector() const =0CS::Collisions::iCollisionSector [pure virtual]
RemoveCollisionObject(iCollisionObject *object)=0CS::Collisions::iCollisionSector [pure virtual]
RemovePortal(iPortal *portal)=0CS::Collisions::iCollisionSector [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetGravity(const csVector3 &v)=0CS::Collisions::iCollisionSector [pure virtual]
SetSector(iSector *sector)=0CS::Collisions::iCollisionSector [pure virtual]
~iBase()iBase [inline, protected, virtual]

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