, including all inherited members.
| AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)=0 | iBase | [pure virtual] |
| CreateCollider()=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| CreateColliderBox(const csVector3 &size)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| CreateColliderCapsule(float length, float radius)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| CreateColliderConcaveMesh(iTriangleMesh *mesh)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| CreateColliderConcaveMeshScaled(iColliderConcaveMesh *collider, const csVector3 &scale)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| CreateColliderCone(float length, float radius)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| CreateColliderConvexMesh(iTriangleMesh *mesh, bool simplify=false)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| CreateColliderCylinder(float length, float radius)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| CreateColliderPlane(const csPlane3 &plane)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| CreateColliderSphere(float radius)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| CreateCollisionActorFactory(CS::Collisions::iCollider *collider=nullptr)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| CreateCollisionGroup(const char *name)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| CreateCollisionObjectFactory(CS::Collisions::iCollider *collider=nullptr)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| CreateCollisionSector(iSector *sector=nullptr)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| CreateCollisionTerrain(iTerrainSystem *terrain, float minHeight=0, float maxHeight=0)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| CreateGhostCollisionObjectFactory(CS::Collisions::iCollider *collider=nullptr)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| DeleteAll()=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| FindCollisionGroup(const char *name) const =0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| FindCollisionSector(const iSector *sceneSector)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| GetCollisionGroup(size_t index) const =0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| GetCollisionGroupCount() const =0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| GetCollisionSector(size_t index)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| GetCollisionSectorCount() const =0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| GetInterfaceMetadata()=0 | iBase | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetSimulationSpeed() const =0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| QueryPhysicalSystem()=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| RemoveCollisionSector(iCollisionSector *sector)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| SetSimulationSpeed(float speed)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| ~iBase() | iBase | [inline, protected, virtual] |