CS::Collisions::iCollisionTerrain Struct Reference
A collision terrain consists of multiple cells. More...
#include <ivaria/collisions.h>
Inheritance diagram for CS::Collisions::iCollisionTerrain:

Public Member Functions | |
| virtual iTerrainSystem * | GetTerrain () const =0 |
| Get the terrain system. | |
Detailed Description
A collision terrain consists of multiple cells.
Main creators of instances implementing this interface:
Main ways to get pointers to this interface:
Main users of this interface:
Definition at line 396 of file collisions.h.
Member Function Documentation
| virtual iTerrainSystem* CS::Collisions::iCollisionTerrain::GetTerrain | ( | ) | const [pure virtual] |
Get the terrain system.
The documentation for this struct was generated from the following file:
- ivaria/collisions.h
Generated for Crystal Space 2.1 by doxygen 1.6.1
