CrystalSpace

Public API Reference

CS::Collisions::iCollisionTerrain Struct Reference

A collision terrain consists of multiple cells. More...

#include <ivaria/collisions.h>

Inheritance diagram for CS::Collisions::iCollisionTerrain:

List of all members.

Public Member Functions

virtual iTerrainSystemGetTerrain () const =0
 Get the terrain system.

Detailed Description

A collision terrain consists of multiple cells.

Main creators of instances implementing this interface:

Main ways to get pointers to this interface:

Main users of this interface:

Definition at line 396 of file collisions.h.


Member Function Documentation

virtual iTerrainSystem* CS::Collisions::iCollisionTerrain::GetTerrain (  )  const [pure virtual]

Get the terrain system.


The documentation for this struct was generated from the following file:

Generated for Crystal Space 2.1 by doxygen 1.6.1