CrystalSpace

Public API Reference

CS::Mesh::iAnimatedMesh Member List

This is the complete list of members for CS::Mesh::iAnimatedMesh, including all inherited members.
AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)=0iBase [pure virtual]
ClearMorphTargetWeights()=0CS::Mesh::iAnimatedMesh [pure virtual]
DecRef()=0iBase [pure virtual]
GetAnimatedMeshFactory() const =0CS::Mesh::iAnimatedMesh [pure virtual]
GetBoneBoundingBox(CS::Animation::BoneID bone) const =0CS::Mesh::iAnimatedMesh [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetMorphTargetWeight(uint target) const =0CS::Mesh::iAnimatedMesh [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetRenderBufferAccessor() const =0CS::Mesh::iAnimatedMesh [pure virtual]
GetSkeleton() const =0CS::Mesh::iAnimatedMesh [pure virtual]
GetSocket(size_t index) const =0CS::Mesh::iAnimatedMesh [pure virtual]
GetSocketCount() const =0CS::Mesh::iAnimatedMesh [pure virtual]
GetSubMesh(size_t index) const =0CS::Mesh::iAnimatedMesh [pure virtual]
GetSubMeshCount() const =0CS::Mesh::iAnimatedMesh [pure virtual]
IncRef()=0iBase [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetBoneBoundingBox(CS::Animation::BoneID bone, const csBox3 &box)=0CS::Mesh::iAnimatedMesh [pure virtual]
SetMorphTargetWeight(uint target, float weight)=0CS::Mesh::iAnimatedMesh [pure virtual]
SetSkeleton(CS::Animation::iSkeleton *skeleton)=0CS::Mesh::iAnimatedMesh [pure virtual]
UnsetObjectBoundingBox()=0CS::Mesh::iAnimatedMesh [pure virtual]
~iBase()iBase [inline, protected, virtual]

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