CS::Mesh::iAnimatedMeshSocketFactory Struct Reference
Factory for sockets attached to iAnimatedMesh's. More...
#include <imesh/animesh.h>
Inheritance diagram for CS::Mesh::iAnimatedMeshSocketFactory:

Public Member Functions | |
| virtual CS::Animation::BoneID | GetBone () const =0 |
| Get the ID of the bone associated with the socket. | |
| virtual iAnimatedMeshFactory * | GetFactory ()=0 |
| Get the associated animated mesh factory. | |
| virtual const char * | GetName () const =0 |
| Get the name of the socket. | |
| virtual const csReversibleTransform & | GetTransform () const =0 |
| Get the 'bone to socket' transform of the socket. | |
| virtual void | SetBone (CS::Animation::BoneID boneID)=0 |
| Set the bone associated with the socket. | |
| virtual void | SetName (const char *name)=0 |
| Set the name of the socket. | |
| virtual void | SetTransform (csReversibleTransform &transform)=0 |
| Set the 'bone to socket' transform of the socket. | |
Detailed Description
Factory for sockets attached to iAnimatedMesh's.
Definition at line 69 of file animesh.h.
Member Function Documentation
| virtual CS::Animation::BoneID CS::Mesh::iAnimatedMeshSocketFactory::GetBone | ( | ) | const [pure virtual] |
Get the ID of the bone associated with the socket.
| virtual iAnimatedMeshFactory* CS::Mesh::iAnimatedMeshSocketFactory::GetFactory | ( | ) | [pure virtual] |
Get the associated animated mesh factory.
| virtual const char* CS::Mesh::iAnimatedMeshSocketFactory::GetName | ( | ) | const [pure virtual] |
Get the name of the socket.
| virtual const csReversibleTransform& CS::Mesh::iAnimatedMeshSocketFactory::GetTransform | ( | ) | const [pure virtual] |
Get the 'bone to socket' transform of the socket.
| virtual void CS::Mesh::iAnimatedMeshSocketFactory::SetBone | ( | CS::Animation::BoneID | boneID | ) | [pure virtual] |
Set the bone associated with the socket.
| virtual void CS::Mesh::iAnimatedMeshSocketFactory::SetName | ( | const char * | name | ) | [pure virtual] |
Set the name of the socket.
| virtual void CS::Mesh::iAnimatedMeshSocketFactory::SetTransform | ( | csReversibleTransform & | transform | ) | [pure virtual] |
Set the 'bone to socket' transform of the socket.
The documentation for this struct was generated from the following file:
- imesh/animesh.h
Generated for Crystal Space 2.1 by doxygen 1.6.1
