CS::Physics::Bullet::iAnchorAnimationControl Struct Reference
This class can be implemented in order to update the position of an anchor of a CS::Physics::Bullet::iSoftBody. More...
#include <ivaria/bullet.h>
Inheritance diagram for CS::Physics::Bullet::iAnchorAnimationControl:

Public Member Functions | |
| virtual csVector3 | GetAnchorPosition () const =0 |
| Return the new position of the anchor, in world coordinates. | |
Detailed Description
This class can be implemented in order to update the position of an anchor of a CS::Physics::Bullet::iSoftBody.
This can be used to try to control manually the position of a vertex of a soft body.
- Warning:
- This feature uses a hack around the physical simulation of soft bodies and may not always be stable. Use it at your own risk.
- See also:
- CS::Physics::Bullet::iSoftBody::AnchorVertex(size_t,iAnchorAnimationControl)
Definition at line 409 of file bullet.h.
Member Function Documentation
| virtual csVector3 CS::Physics::Bullet::iAnchorAnimationControl::GetAnchorPosition | ( | ) | const [pure virtual] |
Return the new position of the anchor, in world coordinates.
The documentation for this struct was generated from the following file:
- ivaria/bullet.h
Generated for Crystal Space 2.1 by doxygen 1.6.1
