CrystalSpace

Public API Reference

CS::Physics::iJoint Member List

This is the complete list of members for CS::Physics::iJoint, including all inherited members.
AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)=0iBase [pure virtual]
Attach(iPhysicalBody *body1, iPhysicalBody *body2, bool forceUpdate=true)=0CS::Physics::iJoint [pure virtual]
DecRef()=0iBase [pure virtual]
GetAngularDamping() const =0CS::Physics::iJoint [pure virtual]
GetAngularStiffness() const =0CS::Physics::iJoint [pure virtual]
GetAttachedBody(int index)=0CS::Physics::iJoint [pure virtual]
GetBounce() const =0CS::Physics::iJoint [pure virtual]
GetBreakingImpulseThreshold() const =0CS::Physics::iJoint [pure virtual]
GetDesiredVelocity() const =0CS::Physics::iJoint [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetLinearDamping() const =0CS::Physics::iJoint [pure virtual]
GetLinearStiffness() const =0CS::Physics::iJoint [pure virtual]
GetMaxForce() const =0CS::Physics::iJoint [pure virtual]
GetMaximumAngle() const =0CS::Physics::iJoint [pure virtual]
GetMaximumDistance() const =0CS::Physics::iJoint [pure virtual]
GetMinimumAngle() const =0CS::Physics::iJoint [pure virtual]
GetMinimumDistance() const =0CS::Physics::iJoint [pure virtual]
GetPosition() const =0CS::Physics::iJoint [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetRotConstraints(bool &X, bool &Y, bool &Z) const =0CS::Physics::iJoint [pure virtual]
GetTransConstraints(bool &X, bool &Y, bool &Z) const =0CS::Physics::iJoint [pure virtual]
GetTransform() const =0CS::Physics::iJoint [pure virtual]
IncRef()=0iBase [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RebuildJoint()=0CS::Physics::iJoint [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetAngularDamping(const csVector3 &damp, bool forceUpdate=false)=0CS::Physics::iJoint [pure virtual]
SetAngularEquilibriumPoint(const csVector3 &point, bool forceUpdate=false)=0CS::Physics::iJoint [pure virtual]
SetAngularStiffness(const csVector3 &stiffness, bool forceUpdate=false)=0CS::Physics::iJoint [pure virtual]
SetBounce(const csVector3 &bounce, bool forceUpdate=false)=0CS::Physics::iJoint [pure virtual]
SetBreakingImpulseThreshold(float threshold, bool forceUpdate=false)=0CS::Physics::iJoint [pure virtual]
SetDesiredVelocity(const csVector3 &velo, bool forceUpdate=false)=0CS::Physics::iJoint [pure virtual]
SetLinearDamping(const csVector3 &damp, bool forceUpdate=false)=0CS::Physics::iJoint [pure virtual]
SetLinearEquilibriumPoint(const csVector3 &point, bool forceUpdate=false)=0CS::Physics::iJoint [pure virtual]
SetLinearStiffness(const csVector3 &stiffness, bool forceUpdate=false)=0CS::Physics::iJoint [pure virtual]
SetMaxForce(const csVector3 &force, bool forceUpdate=false)=0CS::Physics::iJoint [pure virtual]
SetMaximumAngle(const csVector3 &angle, bool forceUpdate=false)=0CS::Physics::iJoint [pure virtual]
SetMaximumDistance(const csVector3 &dist, bool forceUpdate=false)=0CS::Physics::iJoint [pure virtual]
SetMinimumAngle(const csVector3 &angle, bool forceUpdate=false)=0CS::Physics::iJoint [pure virtual]
SetMinimumDistance(const csVector3 &dist, bool forceUpdate=false)=0CS::Physics::iJoint [pure virtual]
SetPosition(const csVector3 &position, bool forceUpdate=false)=0CS::Physics::iJoint [pure virtual]
SetRotConstraints(bool X, bool Y, bool Z, bool forceUpdate=false)=0CS::Physics::iJoint [pure virtual]
SetSpring(bool isSpring, bool forceUpdate=false)=0CS::Physics::iJoint [pure virtual]
SetTransConstraints(bool X, bool Y, bool Z, bool forceUpdate=false)=0CS::Physics::iJoint [pure virtual]
SetTransform(const csOrthoTransform &trans, bool forceUpdate=false)=0CS::Physics::iJoint [pure virtual]
~iBase()iBase [inline, protected, virtual]

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