CS::Physics::iJoint Member List
This is the complete list of members for CS::Physics::iJoint, including all inherited members.| AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)=0 | iBase | [pure virtual] |
| Attach(iPhysicalBody *body1, iPhysicalBody *body2, bool forceUpdate=true)=0 | CS::Physics::iJoint | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| GetAngularDamping() const =0 | CS::Physics::iJoint | [pure virtual] |
| GetAngularStiffness() const =0 | CS::Physics::iJoint | [pure virtual] |
| GetAttachedBody(int index)=0 | CS::Physics::iJoint | [pure virtual] |
| GetBounce() const =0 | CS::Physics::iJoint | [pure virtual] |
| GetBreakingImpulseThreshold() const =0 | CS::Physics::iJoint | [pure virtual] |
| GetDesiredVelocity() const =0 | CS::Physics::iJoint | [pure virtual] |
| GetInterfaceMetadata()=0 | iBase | [pure virtual] |
| GetLinearDamping() const =0 | CS::Physics::iJoint | [pure virtual] |
| GetLinearStiffness() const =0 | CS::Physics::iJoint | [pure virtual] |
| GetMaxForce() const =0 | CS::Physics::iJoint | [pure virtual] |
| GetMaximumAngle() const =0 | CS::Physics::iJoint | [pure virtual] |
| GetMaximumDistance() const =0 | CS::Physics::iJoint | [pure virtual] |
| GetMinimumAngle() const =0 | CS::Physics::iJoint | [pure virtual] |
| GetMinimumDistance() const =0 | CS::Physics::iJoint | [pure virtual] |
| GetPosition() const =0 | CS::Physics::iJoint | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetTransform() const =0 | CS::Physics::iJoint | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| IsXRotConstrained() const =0 | CS::Physics::iJoint | [pure virtual] |
| IsXTransConstrained() const =0 | CS::Physics::iJoint | [pure virtual] |
| IsYRotConstrained() const =0 | CS::Physics::iJoint | [pure virtual] |
| IsYTransConstrained() const =0 | CS::Physics::iJoint | [pure virtual] |
| IsZRotConstrained() const =0 | CS::Physics::iJoint | [pure virtual] |
| IsZTransConstrained() const =0 | CS::Physics::iJoint | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| RebuildJoint()=0 | CS::Physics::iJoint | [pure virtual] |
| RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| SetAngularDamping(const csVector3 &damp, bool forceUpdate=false)=0 | CS::Physics::iJoint | [pure virtual] |
| SetAngularEquilibriumPoint(const csVector3 &point, bool forceUpdate=false)=0 | CS::Physics::iJoint | [pure virtual] |
| SetAngularStiffness(const csVector3 &stiffness, bool forceUpdate=false)=0 | CS::Physics::iJoint | [pure virtual] |
| SetBounce(const csVector3 &bounce, bool forceUpdate=false)=0 | CS::Physics::iJoint | [pure virtual] |
| SetBreakingImpulseThreshold(float threshold, bool forceUpdate=false)=0 | CS::Physics::iJoint | [pure virtual] |
| SetDesiredVelocity(const csVector3 &velo, bool forceUpdate=false)=0 | CS::Physics::iJoint | [pure virtual] |
| SetLinearDamping(const csVector3 &damp, bool forceUpdate=false)=0 | CS::Physics::iJoint | [pure virtual] |
| SetLinearEquilibriumPoint(const csVector3 &point, bool forceUpdate=false)=0 | CS::Physics::iJoint | [pure virtual] |
| SetLinearStiffness(const csVector3 &stiffness, bool forceUpdate=false)=0 | CS::Physics::iJoint | [pure virtual] |
| SetMaxForce(const csVector3 &force, bool forceUpdate=false)=0 | CS::Physics::iJoint | [pure virtual] |
| SetMaximumAngle(const csVector3 &angle, bool forceUpdate=false)=0 | CS::Physics::iJoint | [pure virtual] |
| SetMaximumDistance(const csVector3 &dist, bool forceUpdate=false)=0 | CS::Physics::iJoint | [pure virtual] |
| SetMinimumAngle(const csVector3 &angle, bool forceUpdate=false)=0 | CS::Physics::iJoint | [pure virtual] |
| SetMinimumDistance(const csVector3 &dist, bool forceUpdate=false)=0 | CS::Physics::iJoint | [pure virtual] |
| SetPosition(const csVector3 &position, bool forceUpdate=false)=0 | CS::Physics::iJoint | [pure virtual] |
| SetRotConstraints(bool X, bool Y, bool Z, bool forceUpdate=false)=0 | CS::Physics::iJoint | [pure virtual] |
| SetSpring(bool isSpring, bool forceUpdate=false)=0 | CS::Physics::iJoint | [pure virtual] |
| SetTransConstraints(bool X, bool Y, bool Z, bool forceUpdate=false)=0 | CS::Physics::iJoint | [pure virtual] |
| SetTransform(const csOrthoTransform &trans, bool forceUpdate=false)=0 | CS::Physics::iJoint | [pure virtual] |
| ~iBase() | iBase | [inline, protected, virtual] |
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