CS::Physics::iKinematicCallback Struct Reference
A callback to be implemented when you are using kinematic bodies. More...
Public Member Functions
|virtual void||GetBodyTransform (iRigidBody *body, csOrthoTransform &transform) const =0|
|Update the new transform of the rigid body. |
A callback to be implemented when you are using kinematic bodies.
If no callback are provided then the dynamic system will use a default one which will update the transform of the body from the position of the attached movable (see iCollisionObject::SetAttachedSceneNode()).
Member Function Documentation
|virtual void CS::Physics::iKinematicCallback::GetBodyTransform||(||iRigidBody *||body,|
Update the new transform of the rigid body.
The documentation for this struct was generated from the following file:
Generated for Crystal Space 2.1 by doxygen 1.6.1