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CS::Physics::iPhysicalBody Member List
This is the complete list of members for
CS::Physics::iPhysicalBody
, including all inherited members.
AddForce
(const csVector3 &force)=0
CS::Physics::iPhysicalBody
[pure virtual]
AddRefOwner
(void **ref_owner, CS::Threading::Mutex *mutex)=0
iBase
[pure virtual]
Collide
(iCollisionObject *otherObject) const =0
CS::Collisions::iCollisionObject
[pure virtual]
DecRef
()=0
iBase
[pure virtual]
GetAttachedCamera
() const =0
CS::Collisions::iCollisionObject
[pure virtual]
GetAttachedSceneNode
() const =0
CS::Collisions::iCollisionObject
[pure virtual]
GetCollider
() const =0
CS::Collisions::iCollisionObject
[pure virtual]
GetColliderTransform
() const =0
CS::Collisions::iCollisionObject
[pure virtual]
GetCollisionCallback
()=0
CS::Collisions::iCollisionObject
[pure virtual]
GetCollisionGroup
() const =0
CS::Collisions::iCollisionObject
[pure virtual]
GetContactObject
(size_t index)=0
CS::Collisions::iCollisionObject
[pure virtual]
GetContactObjectsCount
()=0
CS::Collisions::iCollisionObject
[pure virtual]
GetDeactivable
() const =0
CS::Collisions::iCollisionObject
[pure virtual]
GetDensity
() const =0
CS::Physics::iPhysicalBody
[pure virtual]
GetEnabled
() const =0
CS::Physics::iPhysicalBody
[pure virtual]
GetFriction
() const =0
CS::Physics::iPhysicalBody
[pure virtual]
GetGravityEnabled
() const =0
CS::Physics::iPhysicalBody
[pure virtual]
GetInterfaceMetadata
()=0
iBase
[pure virtual]
GetLinearVelocity
() const =0
CS::Physics::iPhysicalBody
[pure virtual]
GetMass
() const =0
CS::Physics::iPhysicalBody
[pure virtual]
GetObjectType
() const =0
CS::Collisions::iCollisionObject
[pure virtual]
GetPhysicalObjectType
() const =0
CS::Physics::iPhysicalBody
[pure virtual]
GetRefCount
()=0
iBase
[pure virtual]
GetSector
() const =0
CS::Collisions::iCollisionObject
[pure virtual]
GetTransform
() const =0
CS::Collisions::iCollisionObject
[pure virtual]
GetVolume
() const =0
CS::Physics::iPhysicalBody
[pure virtual]
HitBeam
(const csVector3 &start, const csVector3 &end) const =0
CS::Collisions::iCollisionObject
[pure virtual]
IncRef
()=0
iBase
[pure virtual]
IsDynamic
() const =0
CS::Physics::iPhysicalBody
[pure virtual]
QueryActor
()=0
CS::Collisions::iCollisionObject
[pure virtual]
QueryInterface
(scfInterfaceID iInterfaceID, int iVersion)=0
iBase
[pure virtual]
QueryObject
(void)=0
CS::Collisions::iCollisionObject
[pure virtual]
QueryPhysicalBody
()=0
CS::Collisions::iCollisionObject
[pure virtual]
QueryRigidBody
()=0
CS::Physics::iPhysicalBody
[pure virtual]
QuerySoftBody
()=0
CS::Physics::iPhysicalBody
[pure virtual]
RebuildObject
()=0
CS::Collisions::iCollisionObject
[pure virtual]
RemoveRefOwner
(void **ref_owner)=0
iBase
[pure virtual]
SetAttachedCamera
(iCamera *camera)=0
CS::Collisions::iCollisionObject
[pure virtual]
SetAttachedSceneNode
(iSceneNode *sceneNode)=0
CS::Collisions::iCollisionObject
[pure virtual]
SetCollider
(iCollider *collider, const csOrthoTransform &transform=csOrthoTransform())=0
CS::Collisions::iCollisionObject
[pure virtual]
SetColliderTransform
(const csOrthoTransform &transform)=0
CS::Collisions::iCollisionObject
[pure virtual]
SetCollisionCallback
(iCollisionCallback *cb)=0
CS::Collisions::iCollisionObject
[pure virtual]
SetCollisionGroup
(iCollisionGroup *group)=0
CS::Collisions::iCollisionObject
[pure virtual]
SetDeactivable
(bool d)=0
CS::Collisions::iCollisionObject
[pure virtual]
SetDensity
(float density)=0
CS::Physics::iPhysicalBody
[pure virtual]
SetEnabled
(bool enabled)=0
CS::Physics::iPhysicalBody
[pure virtual]
SetFriction
(float friction)=0
CS::Physics::iPhysicalBody
[pure virtual]
SetGravityEnabled
(bool enabled)=0
CS::Physics::iPhysicalBody
[pure virtual]
SetLinearVelocity
(const csVector3 &vel)=0
CS::Physics::iPhysicalBody
[pure virtual]
SetMass
(float mass)=0
CS::Physics::iPhysicalBody
[pure virtual]
SetRotation
(const csMatrix3 &rot)=0
CS::Collisions::iCollisionObject
[pure virtual]
SetSector
(iCollisionSector *sector)=0
CS::Collisions::iCollisionObject
[pure virtual]
SetTransform
(const csOrthoTransform &trans)=0
CS::Collisions::iCollisionObject
[pure virtual]
~iBase
()
iBase
[inline, protected, virtual]
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